5480a18d87
Beyond setting the total cache limits this method enables clients to request to purge a specific number of bytes, as well as specify their preference to purge scratch resources over resources of other types. Change-Id: I9259d5544d34251575d77eebe599388f213ff3ce Reviewed-on: https://skia-review.googlesource.com/17987 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Derek Sollenberger <djsollen@google.com>
206 lines
6.7 KiB
C++
206 lines
6.7 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkTDPQueue.h"
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#include "SkRandom.h"
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#include "Test.h"
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namespace { bool intless(const int& a, const int& b) { return a < b; } }
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static void simple_test(skiatest::Reporter* reporter) {
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SkTDPQueue<int, intless> heap;
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REPORTER_ASSERT(reporter, 0 == heap.count());
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heap.insert(0);
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REPORTER_ASSERT(reporter, 1 == heap.count());
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REPORTER_ASSERT(reporter, 0 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 0 == heap.count());
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heap.insert(0);
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heap.insert(1);
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REPORTER_ASSERT(reporter, 2 == heap.count());
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REPORTER_ASSERT(reporter, 0 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 1 == heap.count());
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REPORTER_ASSERT(reporter, 1 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 0 == heap.count());
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heap.insert(2);
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heap.insert(1);
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heap.insert(0);
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REPORTER_ASSERT(reporter, 3 == heap.count());
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REPORTER_ASSERT(reporter, 0 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 2 == heap.count());
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REPORTER_ASSERT(reporter, 1 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 1 == heap.count());
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REPORTER_ASSERT(reporter, 2 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 0 == heap.count());
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heap.insert(2);
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heap.insert(3);
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heap.insert(0);
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heap.insert(1);
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REPORTER_ASSERT(reporter, 4 == heap.count());
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REPORTER_ASSERT(reporter, 0 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 3 == heap.count());
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REPORTER_ASSERT(reporter, 1 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 2 == heap.count());
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REPORTER_ASSERT(reporter, 2 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 1 == heap.count());
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REPORTER_ASSERT(reporter, 3 == heap.peek());
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heap.pop();
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REPORTER_ASSERT(reporter, 0 == heap.count());
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}
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struct Dummy {
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int fValue;
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int fPriority;
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mutable int fIndex;
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static bool LessP(Dummy* const& a, Dummy* const& b) { return a->fPriority < b->fPriority; }
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static int* PQIndex(Dummy* const& dummy) { return &dummy->fIndex; }
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bool operator== (const Dummy& that) const {
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return fValue == that.fValue && fPriority == that.fPriority;
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}
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bool operator!= (const Dummy& that) const { return !(*this == that); }
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};
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void random_test(skiatest::Reporter* reporter) {
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SkRandom random;
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static const Dummy kSentinel = {-1, -1, -1};
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for (int i = 0; i < 100; ++i) {
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// Create a random set of Dummy objects.
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int count = random.nextULessThan(100);
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SkTDArray<Dummy> array;
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array.setReserve(count);
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for (int j = 0; j < count; ++j) {
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Dummy* dummy = array.append();
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dummy->fPriority = random.nextS();
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dummy->fValue = random.nextS();
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dummy->fIndex = -1;
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if (*dummy == kSentinel) {
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array.pop();
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--j;
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}
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}
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// Stick the dummy objects in the pqueue.
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SkTDPQueue<Dummy*, Dummy::LessP, Dummy::PQIndex> pq;
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for (int j = 0; j < count; ++j) {
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pq.insert(&array[j]);
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}
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REPORTER_ASSERT(reporter, pq.count() == array.count());
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for (int j = 0; j < count; ++j) {
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// every item should have an entry in the queue.
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REPORTER_ASSERT(reporter, -1 != array[j].fIndex);
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}
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// Begin the test.
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while (pq.count()) {
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// Make sure the top of the queue is really the highest priority.
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Dummy* top = pq.peek();
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for (int k = 0; k < count; ++k) {
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REPORTER_ASSERT(reporter, kSentinel == array[k] ||
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array[k].fPriority >= top->fPriority);
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}
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// Do one of three random actions:
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unsigned action = random.nextULessThan(3);
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switch (action) {
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case 0: { // pop the top,
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Dummy* top = pq.peek();
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REPORTER_ASSERT(reporter, array.begin() <= top && top < array.end());
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pq.pop();
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*top = kSentinel;
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break;
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}
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case 1: { // remove a random element,
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int item;
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do {
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item = random.nextULessThan(count);
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} while (array[item] == kSentinel);
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pq.remove(&array[item]);
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array[item] = kSentinel;
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break;
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}
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case 2: { // or change an element's priority.
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int item;
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do {
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item = random.nextULessThan(count);
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} while (array[item] == kSentinel);
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array[item].fPriority = random.nextS();
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pq.priorityDidChange(&array[item]);
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break;
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}
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}
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}
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}
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}
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void sort_test(skiatest::Reporter* reporter) {
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SkRandom random;
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SkTDPQueue<Dummy *, Dummy::LessP, Dummy::PQIndex> pqTest;
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SkTDPQueue<Dummy *, Dummy::LessP, Dummy::PQIndex> pqControl;
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// Create a random set of Dummy objects and populate the test queue.
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int count = random.nextULessThan(100);
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SkTDArray<Dummy> testArray;
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testArray.setReserve(count);
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for (int i = 0; i < count; i++) {
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Dummy *dummy = testArray.append();
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dummy->fPriority = random.nextS();
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dummy->fValue = random.nextS();
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dummy->fIndex = -1;
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pqTest.insert(&testArray[i]);
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}
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// Stick equivalent dummy objects into the control queue.
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SkTDArray<Dummy> controlArray;
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controlArray.setReserve(count);
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for (int i = 0; i < count; i++) {
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Dummy *dummy = controlArray.append();
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dummy->fPriority = testArray[i].fPriority;
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dummy->fValue = testArray[i].fValue;
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dummy->fIndex = -1;
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pqControl.insert(&controlArray[i]);
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}
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// Sort the queue
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pqTest.sort();
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// Compare elements in the queue to ensure they are in sorted order
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int prevPriority = pqTest.peek()->fPriority;
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for (int i = 0; i < count; i++) {
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REPORTER_ASSERT(reporter, i <= pqTest.at(i)->fIndex);
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REPORTER_ASSERT(reporter, prevPriority <= pqTest.at(i)->fPriority);
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prevPriority = pqTest.at(i)->fPriority;
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}
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// Verify that after sorting the queue still produces the same result as the control queue
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for (int i = 0; i < count; i++) {
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REPORTER_ASSERT(reporter, *pqControl.peek() == *pqTest.peek());
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pqControl.pop();
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pqTest.pop();
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}
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}
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DEF_TEST(TDPQueueTest, reporter) {
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simple_test(reporter);
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random_test(reporter);
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sort_test(reporter);
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}
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