skia2/tests/sksl/shared/GeometryGSInvocations.glsl
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

11 lines
306 B
GLSL

#version 400
#extension GL_ARB_gpu_shader5 : require
layout (points, invocations = 2) in ;
layout (invocations = 3) in ;
layout (line_strip, max_vertices = 2) out ;
void main() {
gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));
EmitVertex();
EndPrimitive();
}