ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
31 lines
731 B
GLSL
31 lines
731 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool test_half_b() {
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mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0);
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mat2 m3 = m1;
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mat2 m4 = mat2(1.0);
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m3 *= m4;
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mat2 m5 = mat2(m1[0].x);
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mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0);
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m6 += m5;
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mat4 m10 = mat4(1.0);
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mat4 m11 = mat4(2.0);
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m11 -= m10;
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return true;
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}
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vec4 main() {
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mat2 _2_m1 = mat2(1.0, 2.0, 3.0, 4.0);
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mat2 _4_m3 = _2_m1;
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mat2 _5_m4 = mat2(1.0);
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_4_m3 *= _5_m4;
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mat2 _6_m5 = mat2(_2_m1[0].x);
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mat2 _7_m6 = mat2(1.0, 2.0, 3.0, 4.0);
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_7_m6 += _6_m5;
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mat4 _10_m10 = mat4(1.0);
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mat4 _11_m11 = mat4(2.0);
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_11_m11 -= _10_m10;
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return true && test_half_b() ? colorGreen : colorRed;
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}
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