72c9faab45
This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkBlurImageFilter.h"
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#include "SkCanvas.h"
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#include "SkMergeImageFilter.h"
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enum { kNumInputs = 5 };
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// Exercise a blur filter connected to 5 inputs of the same merge filter.
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// This bench shows an improvement in performance once cacheing of re-used
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// nodes is implemented, since the DAG is no longer flattened to a tree.
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class ImageFilterDAGBench : public Benchmark {
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public:
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ImageFilterDAGBench() {}
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protected:
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const char* onGetName() SK_OVERRIDE {
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return "image_filter_dag";
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}
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void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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for (int j = 0; j < loops; j++) {
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SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f));
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SkImageFilter* inputs[kNumInputs];
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for (int i = 0; i < kNumInputs; ++i) {
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inputs[i] = blur.get();
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}
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SkAutoTUnref<SkImageFilter> merge(SkMergeImageFilter::Create(inputs, kNumInputs));
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SkPaint paint;
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paint.setImageFilter(merge);
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SkRect rect = SkRect::Make(SkIRect::MakeWH(400, 400));
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canvas->drawRect(rect, paint);
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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DEF_BENCH(return new ImageFilterDAGBench;)
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