skia2/bench/HardStopGradientBench_ScaleNumHardStops.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

115 lines
3.7 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkShader.h"
#include "include/core/SkString.h"
#include "include/effects/SkGradientShader.h"
class HardStopGradientBench_ScaleNumHardStops : public Benchmark {
public:
HardStopGradientBench_ScaleNumHardStops(int colorCount, int hardStopCount) {
SkASSERT(hardStopCount <= colorCount/2);
fName.printf("hardstop_scale_num_hard_stops_%03d_colors_%03d_hard_stops",
colorCount, hardStopCount);
fColorCount = colorCount;
fHardStopCount = hardStopCount;
}
const char* onGetName() override {
return fName.c_str();
}
SkIPoint onGetSize() override {
return SkIPoint::Make(kSize, kSize);
}
void onPreDraw(SkCanvas* canvas) override {
// Left to right
SkPoint points[2] = {
SkPoint::Make(0, kSize/2),
SkPoint::Make(kSize-1, kSize/2),
};
constexpr int kNumColorChoices = 4;
SkColor color_choices[kNumColorChoices] = {
SK_ColorRED,
SK_ColorGREEN,
SK_ColorBLUE,
SK_ColorYELLOW,
};
// Alternate between different choices
SkAutoTArray<SkColor> colors(fColorCount);
for (int i = 0; i < fColorCount; i++) {
colors[i] = color_choices[i % kNumColorChoices];
}
// Create requisite number of hard stops, and evenly
// space positions after that
SkAutoTArray<SkScalar> positions(fColorCount);
int k = 0;
for (int i = 0; i < fHardStopCount; i++) {
float val = k/2.0f;
positions[k++] = val / fColorCount;
positions[k++] = val / fColorCount;
}
for (int i = k; i < fColorCount; i++) {
positions[i] = i / (fColorCount - 1.0f);
}
fPaint.setShader(SkGradientShader::MakeLinear(points,
colors.get(),
positions.get(),
fColorCount,
SkTileMode::kClamp,
0,
nullptr));
}
/*
* Draw simple linear gradient from left to right
*/
void onDraw(int loops, SkCanvas* canvas) override {
for (int i = 0; i < loops; i++) {
canvas->drawPaint(fPaint);
}
}
private:
static const int kSize = 500;
SkString fName;
int fColorCount;
int fHardStopCount;
SkPaint fPaint;
typedef Benchmark INHERITED;
};
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(10, 1);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(10, 2);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(10, 5);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(20, 1);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(20, 5);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(20, 10);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(50, 1);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(50, 10);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(50, 25);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(100, 1);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(100, 25);)
DEF_BENCH(return new HardStopGradientBench_ScaleNumHardStops(100, 50);)