skia2/bench/MemsetBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

85 lines
3.0 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/private/SkTemplates.h"
#include "src/core/SkUtils.h"
template <typename T, bool kInline>
class MemsetBench : public Benchmark {
public:
explicit MemsetBench(int n)
: fN(n)
, fBuffer(n)
, fName(SkStringPrintf("memset%d_%d%s", sizeof(T)*8, n, kInline ? "_inline" : "")) {}
bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; }
const char* onGetName() override { return fName.c_str(); }
void onDraw(int loops, SkCanvas*) override;
private:
int fN;
SkAutoTMalloc<T> fBuffer;
SkString fName;
};
template <> void MemsetBench<uint32_t, false>::onDraw(int loops, SkCanvas*) {
for (int i = 0; i < 1000*loops; i++) {
sk_memset32(fBuffer.get(), 0xFACEB004, fN);
}
}
template <> void MemsetBench<uint16_t, false>::onDraw(int loops, SkCanvas*) {
for (int i = 0; i < 1000*loops; i++) {
sk_memset16(fBuffer.get(), 0x4973, fN);
}
}
template <typename T>
static void memsetT(T* dst, T val, int n) {
for (int i = 0; i < n; i++) { dst[i] = val; }
}
template <> void MemsetBench<uint32_t, true>::onDraw(int loops, SkCanvas*) {
for (int i = 0; i < 1000*loops; i++) {
memsetT<uint32_t>(fBuffer.get(), 0xFACEB004, fN);
}
}
template <> void MemsetBench<uint16_t, true>::onDraw(int loops, SkCanvas*) {
for (int i = 0; i < 1000*loops; i++) {
memsetT<uint16_t>(fBuffer.get(), 0x4973, fN);
}
}
DEF_BENCH(return (new MemsetBench<uint32_t, true>(1)));
DEF_BENCH(return (new MemsetBench<uint32_t, false>(1)));
DEF_BENCH(return (new MemsetBench<uint32_t, true>(10)));
DEF_BENCH(return (new MemsetBench<uint32_t, false>(10)));
DEF_BENCH(return (new MemsetBench<uint32_t, true>(100)));
DEF_BENCH(return (new MemsetBench<uint32_t, false>(100)));
DEF_BENCH(return (new MemsetBench<uint32_t, true>(1000)));
DEF_BENCH(return (new MemsetBench<uint32_t, false>(1000)));
DEF_BENCH(return (new MemsetBench<uint32_t, true>(10000)));
DEF_BENCH(return (new MemsetBench<uint32_t, false>(10000)));
DEF_BENCH(return (new MemsetBench<uint32_t, true>(100000)));
DEF_BENCH(return (new MemsetBench<uint32_t, false>(100000)));
DEF_BENCH(return (new MemsetBench<uint16_t, true>(1)));
DEF_BENCH(return (new MemsetBench<uint16_t, false>(1)));
DEF_BENCH(return (new MemsetBench<uint16_t, true>(10)));
DEF_BENCH(return (new MemsetBench<uint16_t, false>(10)));
DEF_BENCH(return (new MemsetBench<uint16_t, true>(100)));
DEF_BENCH(return (new MemsetBench<uint16_t, false>(100)));
DEF_BENCH(return (new MemsetBench<uint16_t, true>(1000)));
DEF_BENCH(return (new MemsetBench<uint16_t, false>(1000)));
DEF_BENCH(return (new MemsetBench<uint16_t, true>(10000)));
DEF_BENCH(return (new MemsetBench<uint16_t, false>(10000)));
DEF_BENCH(return (new MemsetBench<uint16_t, true>(100000)));
DEF_BENCH(return (new MemsetBench<uint16_t, false>(100000)));