c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKPAnimationBench_DEFINED
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#define SKPAnimationBench_DEFINED
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#include "bench/SKPBench.h"
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#include "tools/timer/Timer.h"
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/**
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* Runs an SkPicture as a benchmark by repeatedly drawing it, first centering the picture and
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* for each step it concats the passed in matrix
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*/
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class SKPAnimationBench : public SKPBench {
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public:
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class Animation : public SkRefCnt {
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public:
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virtual const char* getTag() = 0;
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virtual void preConcatFrameMatrix(double animationTimeMs, const SkIRect& devBounds,
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SkMatrix* drawMatrix) = 0;
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virtual ~Animation() {}
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};
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SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip, Animation*,
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bool doLooping);
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static Animation* CreateZoomAnimation(SkScalar zoomMax, double zoomPeriodMs);
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protected:
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const char* onGetUniqueName() override;
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void onPerCanvasPreDraw(SkCanvas* canvas) override;
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void drawMPDPicture() override {
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SK_ABORT("MPD not supported\n");
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}
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void drawPicture() override;
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private:
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sk_sp<Animation> fAnimation;
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WallTimer fAnimationTimer;
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SkString fUniqueName;
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SkIRect fDevBounds;
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typedef SKPBench INHERITED;
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};
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#endif
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