skia2/gm/drawregionmodes.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

81 lines
2.4 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkRegion.h"
#include "include/effects/SkBlurImageFilter.h"
#include "include/effects/SkDashPathEffect.h"
#include "include/effects/SkGradientShader.h"
class DrawRegionModesGM : public skiagm::GM {
public:
DrawRegionModesGM() {}
protected:
SkString onShortName() override {
return SkString("drawregionmodes");
}
SkISize onISize() override {
return SkISize::Make(375, 500);
}
void onOnceBeforeDraw() override {
fRegion.op( 50, 50, 100, 100, SkRegion::kUnion_Op);
fRegion.op( 50, 100, 150, 150, SkRegion::kUnion_Op);
}
void onDraw(SkCanvas* canvas) override {
canvas->clear(SK_ColorGREEN);
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(SK_ColorRED);
paint.setAntiAlias(true);
canvas->save();
canvas->translate(-50.0f, 75.0f);
canvas->rotate(-45.0f);
canvas->drawRegion(fRegion, paint);
canvas->translate(125.0f, 125.0f);
paint.setImageFilter(SkBlurImageFilter::Make(5.0f, 5.0f, nullptr, nullptr));
canvas->drawRegion(fRegion, paint);
canvas->translate(-125.0f, 125.0f);
paint.setImageFilter(nullptr);
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5.0f));
canvas->drawRegion(fRegion, paint);
canvas->translate(-125.0f, -125.0f);
paint.setMaskFilter(nullptr);
paint.setStyle(SkPaint::kStroke_Style);
float intervals[] = { 5.0f, 5.0f };
paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 2.5f));
canvas->drawRegion(fRegion, paint);
canvas->restore();
canvas->translate(100, 325);
paint.setPathEffect(nullptr);
paint.setStyle(SkPaint::kFill_Style);
SkPoint points[] = { SkPoint::Make(50.0f, 50.0f), SkPoint::Make(150.0f, 150.0f) };
SkColor colors[] = { SK_ColorBLUE, SK_ColorYELLOW };
paint.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 2,
SkTileMode::kClamp));
canvas->drawRegion(fRegion, paint);
}
private:
SkRegion fRegion;
typedef skiagm::GM INHERITED;
};
DEF_GM( return new DrawRegionModesGM; )