c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
135 lines
5.4 KiB
C++
135 lines
5.4 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/codec/SkCodec.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkImage.h"
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#include "src/core/SkImagePriv.h"
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#include "tools/Resources.h"
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sk_sp<SkImage> make_raster_image(const char* path) {
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sk_sp<SkData> resourceData = GetResourceAsData(path);
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std::unique_ptr<SkCodec> codec = SkCodec::MakeFromData(resourceData);
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SkBitmap bitmap;
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bitmap.allocPixels(codec->getInfo());
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codec->getPixels(codec->getInfo(), bitmap.getPixels(), bitmap.rowBytes());
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return SkImage::MakeFromBitmap(bitmap);
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}
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sk_sp<SkImage> make_color_space(sk_sp<SkImage> orig, sk_sp<SkColorSpace> colorSpace) {
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sk_sp<SkImage> xform = orig->makeColorSpace(colorSpace);
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// Assign an sRGB color space on the xformed image, so we can see the effects of the xform
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// when we draw.
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sk_sp<SkColorSpace> srgb = SkColorSpace::MakeSRGB();
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if (colorSpace->gammaIsLinear()) {
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srgb = SkColorSpace::MakeSRGBLinear();
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}
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return SkImageMakeRasterCopyAndAssignColorSpace(xform.get(), srgb.get());
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}
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class MakeCSGM : public skiagm::GM {
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public:
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MakeCSGM() {}
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protected:
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SkString onShortName() override {
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return SkString("makecolorspace");
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}
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SkISize onISize() override {
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return SkISize::Make(128*3, 128*4);
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}
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DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
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sk_sp<SkColorSpace> wideGamut = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
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SkNamedGamut::kAdobeRGB);
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sk_sp<SkColorSpace> wideGamutLinear = wideGamut->makeLinearGamma();
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// Lazy images
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sk_sp<SkImage> opaqueImage = GetResourceAsImage("images/mandrill_128.png");
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sk_sp<SkImage> premulImage = GetResourceAsImage("images/color_wheel.png");
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if (!opaqueImage || !premulImage) {
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*errorMsg = "Failed to load images. Did you forget to set the resourcePath?";
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return DrawResult::kFail;
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}
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canvas->drawImage(opaqueImage, 0.0f, 0.0f);
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canvas->drawImage(make_color_space(opaqueImage, wideGamut), 128.0f, 0.0f);
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canvas->drawImage(make_color_space(opaqueImage, wideGamutLinear), 256.0f, 0.0f);
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canvas->drawImage(premulImage, 0.0f, 128.0f);
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canvas->drawImage(make_color_space(premulImage, wideGamut), 128.0f, 128.0f);
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canvas->drawImage(make_color_space(premulImage, wideGamutLinear), 256.0f, 128.0f);
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canvas->translate(0.0f, 256.0f);
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// Raster images
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opaqueImage = make_raster_image("images/mandrill_128.png");
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premulImage = make_raster_image("images/color_wheel.png");
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canvas->drawImage(opaqueImage, 0.0f, 0.0f);
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canvas->drawImage(make_color_space(opaqueImage, wideGamut), 128.0f, 0.0f);
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canvas->drawImage(make_color_space(opaqueImage, wideGamutLinear), 256.0f, 0.0f);
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canvas->drawImage(premulImage, 0.0f, 128.0f);
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canvas->drawImage(make_color_space(premulImage, wideGamut), 128.0f, 128.0f);
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canvas->drawImage(make_color_space(premulImage, wideGamutLinear), 256.0f, 128.0f);
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return DrawResult::kOk;
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}
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private:
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typedef skiagm::GM INHERITED;
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};
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DEF_GM(return new MakeCSGM;)
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DEF_SIMPLE_GM_BG(makecolortypeandspace, canvas, 128 * 3, 128 * 4, SK_ColorWHITE) {
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sk_sp<SkImage> images[] = {
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GetResourceAsImage("images/mandrill_128.png"),
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GetResourceAsImage("images/color_wheel.png"),
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};
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auto rec2020 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kRec2020);
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// Use the lazy images on the first iteration, and concrete (raster/GPU) images on the second
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for (bool lazy : {true, false}) {
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for (int j = 0; j < 2; ++j) {
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const SkImage* image = images[j].get();
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if (!image) {
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// Can happen on bots that abandon the GPU context
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continue;
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}
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// Unmodified
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canvas->drawImage(image, 0, 0);
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// Change the color type/space of the image in a couple ways. In both cases, codec
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// may fail, because we refude to decode transparent sources to opaque color types.
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// Guard against that, to avoid cascading failures in DDL.
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// 565 in a wide color space (should be visibly quantized). Fails with the color_wheel,
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// because of the codec issues mentioned above.
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auto image565 = image->makeColorTypeAndColorSpace(kRGB_565_SkColorType, rec2020);
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if (!lazy || image565->makeRasterImage()) {
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canvas->drawImage(image565, 128, 0);
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}
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// Grayscale in the original color space. This fails in even more cases, due to the
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// above opaque issue, and because Ganesh doesn't support drawing to gray, at all.
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auto imageGray = image->makeColorTypeAndColorSpace(kGray_8_SkColorType,
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image->refColorSpace());
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if (!lazy || imageGray->makeRasterImage()) {
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canvas->drawImage(imageGray, 256, 0);
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}
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images[j] = canvas->getGrContext()
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? image->makeTextureImage(canvas->getGrContext(), nullptr)
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: image->makeRasterImage();
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canvas->translate(0, 128);
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}
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}
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}
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