skia2/bench/GrPathUtilsBench.cpp
Chris Dalton 2882e70ef3 Add GrPathUtils::findCubicConvex180Chops
This method finds the locations a cubic needs to be chopped at before
it can be passed to the stroke tessellation shader. It's an integral
part of CPU stroke preparation and therefore extremely perf sensitive.

Bug: skia:10419
Change-Id: Ib23c2583b8cfc78814ce52425f7af2c8b2f8b420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330314
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-11-02 20:33:54 +00:00

38 lines
1.3 KiB
C++

/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "src/gpu/geometry/GrPathUtils.h"
class FindCubicConvex180Chops : public Benchmark {
public:
FindCubicConvex180Chops(const std::array<SkPoint,4>& pts, const char* suffix) : fPts(pts) {
fName.printf("GrPathUtils_findCubicConvex180Chops%s", suffix);
}
private:
const char* onGetName() override { return fName.c_str(); }
bool isSuitableFor(Backend backend) final { return backend == kNonRendering_Backend; }
void onDraw(int loops, SkCanvas*) final {
float T[2] = {0};
int iters = 50000 * loops;
for (int i = 0; i < iters; ++i) {
int count = GrPathUtils::findCubicConvex180Chops(fPts.data(), T);
if (T[0] == 200.7f) {
// This will never happen. Pretend to use the result to keep the compiler honest.
SkDebugf("%i%f%f", count, T[0], T[1]);
}
}
}
SkString fName;
std::array<SkPoint,4> fPts;
};
DEF_BENCH(return new FindCubicConvex180Chops({{{0,0}, {100,0}, {50,100}, {100,100}}}, "_inflect1");)
DEF_BENCH(return new FindCubicConvex180Chops({{{0,0}, {50,0}, {100,50}, {100,100}}}, "_loop");)