skia2/gm/dashing.cpp
commit-bot@chromium.org 0a2bf90dcc Factory methods for heap-allocated SkPathEffect and SkXfermode objects.
This is part of an effort to ensure that all SkPaint effects can only be
allocated on the heap.

This patch makes the constructors of SkPathEffect, SkXfermode and
their subclasses non-public and instead provides factory methods for
creating these objects on the heap. We temporarily keep the constructors
of the following classes public to not break Chrome/Blink:

SkXfermode
SkCornerPathEffect
SkDashPathEffect

BUG=skia:2187
R=scroggo@google.com, reed@google.com, mtklein@google.com, bungeman@google.com

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/166583002

git-svn-id: http://skia.googlecode.com/svn/trunk@13519 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-20 20:40:19 +00:00

311 lines
9.8 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkDashPathEffect.h"
static void drawline(SkCanvas* canvas, int on, int off, const SkPaint& paint,
SkScalar finalX = SkIntToScalar(600)) {
SkPaint p(paint);
const SkScalar intervals[] = {
SkIntToScalar(on),
SkIntToScalar(off),
};
p.setPathEffect(SkDashPathEffect::Create(intervals, 2, 0))->unref();
canvas->drawLine(0, 0, finalX, 0, p);
}
// earlier bug stopped us from drawing very long single-segment dashes, because
// SkPathMeasure was skipping very small delta-T values (nearlyzero). This is
// now fixes, so this giant dash should appear.
static void show_giant_dash(SkCanvas* canvas) {
SkPaint paint;
drawline(canvas, 1, 1, paint, SkIntToScalar(20 * 1000));
}
class DashingGM : public skiagm::GM {
public:
DashingGM() {}
protected:
SkString onShortName() {
return SkString("dashing");
}
SkISize onISize() { return skiagm::make_isize(640, 300); }
virtual void onDraw(SkCanvas* canvas) {
static const struct {
int fOnInterval;
int fOffInterval;
} gData[] = {
{ 1, 1 },
{ 4, 1 },
};
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
canvas->translate(0, SK_ScalarHalf);
for (int width = 0; width <= 2; ++width) {
for (size_t data = 0; data < SK_ARRAY_COUNT(gData); ++data) {
for (int aa = 0; aa <= 1; ++aa) {
int w = width * width * width;
paint.setAntiAlias(SkToBool(aa));
paint.setStrokeWidth(SkIntToScalar(w));
int scale = w ? w : 1;
drawline(canvas, gData[data].fOnInterval * scale,
gData[data].fOffInterval * scale,
paint);
canvas->translate(0, SkIntToScalar(20));
}
}
}
show_giant_dash(canvas);
}
};
///////////////////////////////////////////////////////////////////////////////
static void make_unit_star(SkPath* path, int n) {
SkScalar rad = -SK_ScalarPI / 2;
const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n;
path->moveTo(0, -SK_Scalar1);
for (int i = 1; i < n; i++) {
rad += drad;
SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV);
path->lineTo(cosV, sinV);
}
path->close();
}
static void make_path_line(SkPath* path, const SkRect& bounds) {
path->moveTo(bounds.left(), bounds.top());
path->lineTo(bounds.right(), bounds.bottom());
}
static void make_path_rect(SkPath* path, const SkRect& bounds) {
path->addRect(bounds);
}
static void make_path_oval(SkPath* path, const SkRect& bounds) {
path->addOval(bounds);
}
static void make_path_star(SkPath* path, const SkRect& bounds) {
make_unit_star(path, 5);
SkMatrix matrix;
matrix.setRectToRect(path->getBounds(), bounds, SkMatrix::kCenter_ScaleToFit);
path->transform(matrix);
}
class Dashing2GM : public skiagm::GM {
public:
Dashing2GM() {}
protected:
SkString onShortName() {
return SkString("dashing2");
}
SkISize onISize() { return skiagm::make_isize(640, 480); }
virtual void onDraw(SkCanvas* canvas) {
static const int gIntervals[] = {
3, // 3 dashes: each count [0] followed by intervals [1..count]
2, 10, 10,
4, 20, 5, 5, 5,
2, 2, 2
};
void (*gProc[])(SkPath*, const SkRect&) = {
make_path_line, make_path_rect, make_path_oval, make_path_star,
};
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(SkIntToScalar(6));
SkRect bounds = SkRect::MakeWH(SkIntToScalar(120), SkIntToScalar(120));
bounds.offset(SkIntToScalar(20), SkIntToScalar(20));
SkScalar dx = bounds.width() * 4 / 3;
SkScalar dy = bounds.height() * 4 / 3;
const int* intervals = &gIntervals[1];
for (int y = 0; y < gIntervals[0]; ++y) {
SkScalar vals[SK_ARRAY_COUNT(gIntervals)]; // more than enough
int count = *intervals++;
for (int i = 0; i < count; ++i) {
vals[i] = SkIntToScalar(*intervals++);
}
SkScalar phase = vals[0] / 2;
paint.setPathEffect(SkDashPathEffect::Create(vals, count, phase))->unref();
for (size_t x = 0; x < SK_ARRAY_COUNT(gProc); ++x) {
SkPath path;
SkRect r = bounds;
r.offset(x * dx, y * dy);
gProc[x](&path, r);
canvas->drawPath(path, paint);
}
}
}
};
//////////////////////////////////////////////////////////////////////////////
// Test out the on/off line dashing Chrome if fond of
class Dashing3GM : public skiagm::GM {
public:
Dashing3GM() {}
protected:
SkString onShortName() {
return SkString("dashing3");
}
SkISize onISize() { return skiagm::make_isize(640, 480); }
// Draw a 100x100 block of dashed lines. The horizontal ones are BW
// while the vertical ones are AA.
void drawDashedLines(SkCanvas* canvas,
SkScalar lineLength,
SkScalar phase,
SkScalar dashLength,
int strokeWidth,
bool circles) {
SkPaint p;
p.setColor(SK_ColorBLACK);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(strokeWidth));
if (circles) {
p.setStrokeCap(SkPaint::kRound_Cap);
}
SkScalar intervals[2] = { dashLength, dashLength };
p.setPathEffect(SkDashPathEffect::Create(intervals, 2, phase, false))->unref();
SkPoint pts[2];
for (int y = 0; y < 100; y += 10*strokeWidth) {
pts[0].set(0, SkIntToScalar(y));
pts[1].set(lineLength, SkIntToScalar(y));
canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p);
}
p.setAntiAlias(true);
for (int x = 0; x < 100; x += 14*strokeWidth) {
pts[0].set(SkIntToScalar(x), 0);
pts[1].set(SkIntToScalar(x), lineLength);
canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p);
}
}
virtual void onDraw(SkCanvas* canvas) {
// 1on/1off 1x1 squares with phase of 0 - points fastpath
canvas->save();
canvas->translate(2, 0);
this->drawDashedLines(canvas, 100, 0, SK_Scalar1, 1, false);
canvas->restore();
// 1on/1off 1x1 squares with phase of .5 - rects fastpath (due to partial squares)
canvas->save();
canvas->translate(112, 0);
this->drawDashedLines(canvas, 100, SK_ScalarHalf, SK_Scalar1, 1, false);
canvas->restore();
// 1on/1off 1x1 squares with phase of 1 - points fastpath
canvas->save();
canvas->translate(222, 0);
this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, false);
canvas->restore();
// 1on/1off 1x1 squares with phase of 1 and non-integer length - rects fastpath
canvas->save();
canvas->translate(332, 0);
this->drawDashedLines(canvas, 99.5f, SK_ScalarHalf, SK_Scalar1, 1, false);
canvas->restore();
// 255on/255off 1x1 squares with phase of 0 - rects fast path
canvas->save();
canvas->translate(446, 0);
this->drawDashedLines(canvas, 100, 0, SkIntToScalar(255), 1, false);
canvas->restore();
// 1on/1off 3x3 squares with phase of 0 - points fast path
canvas->save();
canvas->translate(2, 110);
this->drawDashedLines(canvas, 100, 0, SkIntToScalar(3), 3, false);
canvas->restore();
// 1on/1off 3x3 squares with phase of 1.5 - rects fast path
canvas->save();
canvas->translate(112, 110);
this->drawDashedLines(canvas, 100, 1.5f, SkIntToScalar(3), 3, false);
canvas->restore();
// 1on/1off 1x1 circles with phase of 1 - no fast path yet
canvas->save();
canvas->translate(2, 220);
this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, true);
canvas->restore();
// 1on/1off 3x3 circles with phase of 1 - no fast path yet
canvas->save();
canvas->translate(112, 220);
this->drawDashedLines(canvas, 100, 0, SkIntToScalar(3), 3, true);
canvas->restore();
// 1on/1off 1x1 squares with rotation - should break fast path
canvas->save();
canvas->translate(332+SK_ScalarRoot2Over2*100, 110+SK_ScalarRoot2Over2*100);
canvas->rotate(45);
canvas->translate(-50, -50);
this->drawDashedLines(canvas, 100, SK_Scalar1, SK_Scalar1, 1, false);
canvas->restore();
// 3on/3off 3x1 rects - should use rect fast path regardless of phase
for (int phase = 0; phase <= 3; ++phase) {
canvas->save();
canvas->translate(SkIntToScalar(phase*110+2),
SkIntToScalar(330));
this->drawDashedLines(canvas, 100, SkIntToScalar(phase), SkIntToScalar(3), 1, false);
canvas->restore();
}
}
};
//////////////////////////////////////////////////////////////////////////////
static skiagm::GM* F0(void*) { return new DashingGM; }
static skiagm::GM* F1(void*) { return new Dashing2GM; }
static skiagm::GM* F2(void*) { return new Dashing3GM; }
static skiagm::GMRegistry gR0(F0);
static skiagm::GMRegistry gR1(F1);
static skiagm::GMRegistry gR2(F2);