skia2/bench/SKPBench.cpp
Chris Dalton 5dfb3f4068 Collect DMSAA stats
Adds counters for the number of render passes, number of MSAA render
passes, and each op that either does or would trigger MSAA. Adds a
bot that collects stats on the html (not svg) skps.

Bug: skia:11396
Change-Id: Ic48263d6310670d8f0d09ec4c4bf6a2b83fc7d02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401636
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2021-05-01 00:46:22 +00:00

183 lines
6.2 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/SKPBench.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "tools/flags/CommandLineFlags.h"
// These CPU tile sizes are not good per se, but they are similar to what Chrome uses.
static DEFINE_int(CPUbenchTileW, 256, "Tile width used for CPU SKP playback.");
static DEFINE_int(CPUbenchTileH, 256, "Tile height used for CPU SKP playback.");
static DEFINE_int(GPUbenchTileW, 1600, "Tile width used for GPU SKP playback.");
static DEFINE_int(GPUbenchTileH, 512, "Tile height used for GPU SKP playback.");
SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale,
bool doLooping)
: fPic(SkRef(pic))
, fClip(clip)
, fScale(scale)
, fName(name)
, fDoLooping(doLooping) {
fUniqueName.printf("%s_%.2g", name, scale); // Scale makes this unqiue for perf.skia.org traces.
}
SKPBench::~SKPBench() {
for (int i = 0; i < fSurfaces.count(); ++i) {
fSurfaces[i]->unref();
}
}
const char* SKPBench::onGetName() {
return fName.c_str();
}
const char* SKPBench::onGetUniqueName() {
return fUniqueName.c_str();
}
void SKPBench::onPerCanvasPreDraw(SkCanvas* canvas) {
SkIRect bounds = canvas->getDeviceClipBounds();
bounds.intersect(fClip);
bounds.intersect(fPic->cullRect().roundOut());
SkAssertResult(!bounds.isEmpty());
const bool gpu = canvas->recordingContext() != nullptr;
int tileW = gpu ? FLAGS_GPUbenchTileW : FLAGS_CPUbenchTileW,
tileH = gpu ? FLAGS_GPUbenchTileH : FLAGS_CPUbenchTileH;
tileW = std::min(tileW, bounds.width());
tileH = std::min(tileH, bounds.height());
int xTiles = SkScalarCeilToInt(bounds.width() / SkIntToScalar(tileW));
int yTiles = SkScalarCeilToInt(bounds.height() / SkIntToScalar(tileH));
fSurfaces.reserve_back(xTiles * yTiles);
fTileRects.setReserve(xTiles * yTiles);
SkImageInfo ii = canvas->imageInfo().makeWH(tileW, tileH);
for (int y = bounds.fTop; y < bounds.fBottom; y += tileH) {
for (int x = bounds.fLeft; x < bounds.fRight; x += tileW) {
const SkIRect tileRect = SkIRect::MakeXYWH(x, y, tileW, tileH);
*fTileRects.append() = tileRect;
fSurfaces.emplace_back(canvas->makeSurface(ii));
// Never want the contents of a tile to include stuff the parent
// canvas clips out
SkRect clip = SkRect::Make(bounds);
clip.offset(-SkIntToScalar(tileRect.fLeft), -SkIntToScalar(tileRect.fTop));
fSurfaces.back()->getCanvas()->clipRect(clip);
fSurfaces.back()->getCanvas()->setMatrix(canvas->getLocalToDevice());
fSurfaces.back()->getCanvas()->scale(fScale, fScale);
}
}
}
void SKPBench::onPerCanvasPostDraw(SkCanvas* canvas) {
// Draw the last set of tiles into the main canvas in case we're
// saving the images
for (int i = 0; i < fTileRects.count(); ++i) {
sk_sp<SkImage> image(fSurfaces[i]->makeImageSnapshot());
canvas->drawImage(image,
SkIntToScalar(fTileRects[i].fLeft), SkIntToScalar(fTileRects[i].fTop));
}
fSurfaces.reset();
fTileRects.rewind();
}
bool SKPBench::isSuitableFor(Backend backend) {
return backend != kNonRendering_Backend;
}
SkIPoint SKPBench::onGetSize() {
return SkIPoint::Make(fClip.width(), fClip.height());
}
void SKPBench::onDraw(int loops, SkCanvas* canvas) {
SkASSERT(fDoLooping || 1 == loops);
while (1) {
this->drawPicture();
if (0 == --loops) {
break;
}
auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext()
: nullptr;
// Ensure the GrContext doesn't combine ops across draw loops.
if (direct) {
direct->flushAndSubmit();
}
}
}
void SKPBench::drawMPDPicture() {
// TODO: remove me
}
void SKPBench::drawPicture() {
for (int j = 0; j < fTileRects.count(); ++j) {
const SkMatrix trans = SkMatrix::Translate(-fTileRects[j].fLeft / fScale,
-fTileRects[j].fTop / fScale);
fSurfaces[j]->getCanvas()->drawPicture(fPic.get(), &trans, nullptr);
}
for (int j = 0; j < fTileRects.count(); ++j) {
fSurfaces[j]->flush();
}
}
#include "src/gpu/GrGpu.h"
static void draw_pic_for_stats(SkCanvas* canvas,
GrDirectContext* dContext,
const SkPicture* picture,
SkTArray<SkString>* keys,
SkTArray<double>* values) {
dContext->priv().resetGpuStats();
dContext->priv().resetContextStats();
canvas->drawPicture(picture);
dContext->flush();
dContext->priv().dumpGpuStatsKeyValuePairs(keys, values);
dContext->priv().dumpCacheStatsKeyValuePairs(keys, values);
dContext->priv().dumpContextStatsKeyValuePairs(keys, values);
}
void SKPBench::getGpuStats(SkCanvas* canvas, SkTArray<SkString>* keys, SkTArray<double>* values) {
// we do a special single draw and then dump the key / value pairs
auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext()
: nullptr;
if (!direct) {
return;
}
// TODO refactor this out if we want to test other subclasses of skpbench
direct->flushAndSubmit();
direct->freeGpuResources();
direct->resetContext();
direct->priv().getGpu()->resetShaderCacheForTesting();
draw_pic_for_stats(canvas, direct, fPic.get(), keys, values);
}
bool SKPBench::getDMSAAStats(GrRecordingContext* rContext) {
if (!rContext || !rContext->asDirectContext()) {
return false;
}
// Clear the current DMSAA stats then do a single tiled draw that resets them to the specific
// values for our SKP.
rContext->asDirectContext()->flushAndSubmit();
rContext->priv().dmsaaStats() = {};
this->drawPicture(); // Draw tiled for DMSAA stats.
rContext->asDirectContext()->flush();
return true;
}