2d0baded0f
R=robertphillips@google.com Review URL: https://codereview.appspot.com/6801044 git-svn-id: http://skia.googlecode.com/svn/branches/gpu_dev@6148 2bbb7eff-a529-9590-31e7-b0007b416f81
133 lines
4.5 KiB
C++
133 lines
4.5 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrSurface_DEFINED
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#define GrSurface_DEFINED
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#include "GrTypes.h"
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#include "GrResource.h"
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class GrTexture;
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class GrRenderTarget;
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class GrSurface : public GrResource {
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public:
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SK_DECLARE_INST_COUNT(GrSurface);
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/**
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* Retrieves the width of the surface.
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*
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* @return the width in texels
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*/
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int width() const { return fDesc.fWidth; }
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/**
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* Retrieves the height of the surface.
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*
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* @return the height in texels
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*/
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int height() const { return fDesc.fHeight; }
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/**
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* Some surfaces will be stored such that the upper and left edges of the content meet at the
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* the origin (in texture coord space) and for other surfaces the lower and left edges meet at
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* the origin. Render-targets are always consistent with the convention of the underlying
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* backend API to make it easier to mix native backend rendering with Skia rendering. Wrapped
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* backend surfaces always use the backend's convention as well.
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*/
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enum Origin {
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kTopLeft_Origin,
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kBottomLeft_Origin,
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};
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Origin origin() const {
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GrAssert(kTopLeft_Origin == fOrigin || kBottomLeft_Origin == fOrigin);
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return fOrigin;
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}
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/**
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* Retrieves the pixel config specified when the surface was created.
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* For render targets this can be kUnknown_GrPixelConfig
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* if client asked us to render to a target that has a pixel
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* config that isn't equivalent with one of our configs.
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*/
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GrPixelConfig config() const { return fDesc.fConfig; }
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/**
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* Return the descriptor describing the surface
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*/
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const GrTextureDesc& desc() const { return fDesc; }
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/**
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* @return the texture associated with the surface, may be NULL.
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*/
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virtual GrTexture* asTexture() = 0;
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virtual const GrTexture* asTexture() const = 0;
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/**
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* @return the render target underlying this surface, may be NULL.
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*/
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virtual GrRenderTarget* asRenderTarget() = 0;
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virtual const GrRenderTarget* asRenderTarget() const = 0;
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/**
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* Reads a rectangle of pixels from the surface.
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param buffer memory to read the rectangle into.
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* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
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* packed.
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* @param pixelOpsFlags See the GrContext::PixelOpsFlags enum.
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*
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* @return true if the read succeeded, false if not. The read can fail because of an unsupported
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* pixel config.
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*/
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virtual bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config,
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void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) = 0;
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/**
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* Copy the src pixels [buffer, rowbytes, pixelconfig] into the surface at the specified
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* rectangle.
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* @param left left edge of the rectangle to write (inclusive)
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* @param top top edge of the rectangle to write (inclusive)
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* @param width width of rectangle to write in pixels.
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* @param height height of rectangle to write in pixels.
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* @param config the pixel config of the source buffer
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* @param buffer memory to read the rectangle from.
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* @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly
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* packed.
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* @param pixelOpsFlags See the GrContext::PixelOpsFlags enum.
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*/
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virtual void writePixels(int left, int top, int width, int height,
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GrPixelConfig config,
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const void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0) = 0;
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protected:
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GrSurface(GrGpu* gpu, const GrTextureDesc& desc, Origin origin)
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: INHERITED(gpu)
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, fDesc(desc)
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, fOrigin(origin) {
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}
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GrTextureDesc fDesc;
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private:
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Origin fOrigin;
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typedef GrResource INHERITED;
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};
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#endif // GrSurface_DEFINED
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