f743d4eb53
Change-Id: Iaa0829d72d0da1469df2da23102ff0e3572b641b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305556 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
267 lines
13 KiB
C++
267 lines
13 KiB
C++
/*
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* Copyright 2020 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/core/SkGpuBlurUtils.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrStyle.h"
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#include "src/gpu/SkGr.h"
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#include "src/gpu/effects/GrBlendFragmentProcessor.h"
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#include "src/image/SkImage_Base.h"
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static GrSurfaceProxyView blur(GrRecordingContext* ctx,
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GrSurfaceProxyView src,
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SkIRect dstB,
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SkIRect srcB,
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float sigmaX,
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float sigmaY,
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SkTileMode mode) {
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auto resultRTC =
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SkGpuBlurUtils::GaussianBlur(ctx, src, GrColorType::kRGBA_8888, kPremul_SkAlphaType,
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nullptr, dstB, srcB, sigmaX, sigmaY, mode);
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if (!resultRTC) {
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return {};
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}
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return resultRTC->readSurfaceView();
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};
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static void run(GrRecordingContext* ctx, GrRenderTargetContext* rtc, bool subsetSrc, bool ref) {
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// TODO: once MakeRenderTarget can take a GrRecordingContext this family of tests no
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// longer needs to be disabled for the OOPR configs
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auto direct = ctx->asDirectContext();
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if (!direct) {
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return;
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}
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auto srcII = SkImageInfo::Make(60, 60, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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auto surf = SkSurface::MakeRenderTarget(direct, SkBudgeted::kYes, srcII);
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GrSurfaceProxyView src;
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if (surf) {
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SkScalar w = surf->width();
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SkScalar h = surf->height();
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surf->getCanvas()->drawColor(SK_ColorDKGRAY);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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// Draw four horizontal lines at 1/8, 1/4, 3/4, 7/8.
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paint.setStrokeWidth(h/12.f);
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paint.setColor(SK_ColorRED);
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surf->getCanvas()->drawLine({0.f, 1.f*h/8.f}, {w, 1.f*h/8.f}, paint);
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paint.setColor(/* sea foam */ 0xFF71EEB8);
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surf->getCanvas()->drawLine({0.f, 1.f*h/4.f}, {w, 1.f*h/4.f}, paint);
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paint.setColor(SK_ColorYELLOW);
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surf->getCanvas()->drawLine({0.f, 3.f*h/4.f}, {w, 3.f*h/4.f}, paint);
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paint.setColor(SK_ColorCYAN);
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surf->getCanvas()->drawLine({0.f, 7.f*h/8.f}, {w, 7.f*h/8.f}, paint);
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// Draw four vertical lines at 1/8, 1/4, 3/4, 7/8.
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paint.setStrokeWidth(w/12.f);
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paint.setColor(/* orange */ 0xFFFFA500);
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surf->getCanvas()->drawLine({1.f*w/8.f, 0.f}, {1.f*h/8.f, h}, paint);
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paint.setColor(SK_ColorBLUE);
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surf->getCanvas()->drawLine({1.f*w/4.f, 0.f}, {1.f*h/4.f, h}, paint);
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paint.setColor(SK_ColorMAGENTA);
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surf->getCanvas()->drawLine({3.f*w/4.f, 0.f}, {3.f*h/4.f, h}, paint);
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paint.setColor(SK_ColorGREEN);
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surf->getCanvas()->drawLine({7.f*w/8.f, 0.f}, {7.f*h/8.f, h}, paint);
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auto img = surf->makeImageSnapshot();
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if (auto v = as_IB(img)->view(direct)) {
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src = *v;
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}
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}
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if (!src) {
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return;
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}
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SkIRect srcRect = SkIRect::MakeSize(src.dimensions());
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if (subsetSrc) {
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srcRect = SkIRect::MakeXYWH(2.f*srcRect.width() /8.f,
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1.f*srcRect.height()/8.f,
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5.f*srcRect.width() /8.f,
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6.f*srcRect.height()/8.f);
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}
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int srcW = srcRect.width();
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int srcH = srcRect.height();
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// Each set of rects is drawn in one test area so they probably should not abut or overlap
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// to visualize the blurs separately.
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const std::vector<SkIRect> dstRectSets[] = {
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// encloses source bounds.
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{
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srcRect.makeOutset(srcW/5, srcH/5)
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},
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// partial overlap from above/below.
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{
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SkIRect::MakeXYWH(srcRect.x(), srcRect.y() + 3*srcH/4, srcW, srcH),
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SkIRect::MakeXYWH(srcRect.x(), srcRect.y() - 3*srcH/4, srcW, srcH)
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},
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// adjacent to each side of src bounds.
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{
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srcRect.makeOffset( 0, srcH),
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srcRect.makeOffset( srcW, 0),
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srcRect.makeOffset( 0, -srcH),
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srcRect.makeOffset(-srcW, 0),
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},
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// fully outside src bounds in one direction.
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{
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SkIRect::MakeXYWH(-6.f*srcW/8.f, -7.f*srcH/8.f, 4.f*srcW/8.f, 20.f*srcH/8.f)
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.makeOffset(srcRect.topLeft()),
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SkIRect::MakeXYWH(-1.f*srcW/8.f, -7.f*srcH/8.f, 16.f*srcW/8.f, 2.f*srcH/8.f)
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.makeOffset(srcRect.topLeft()),
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SkIRect::MakeXYWH(10.f*srcW/8.f, -3.f*srcH/8.f, 4.f*srcW/8.f, 16.f*srcH/8.f)
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.makeOffset(srcRect.topLeft()),
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SkIRect::MakeXYWH(-7.f*srcW/8.f, 14.f*srcH/8.f, 18.f*srcW/8.f, 1.f*srcH/8.f)
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.makeOffset(srcRect.topLeft()),
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},
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// outside of src bounds in both directions.
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{
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SkIRect::MakeXYWH(-5.f*srcW/8.f, -5.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f)
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.makeOffset(srcRect.topLeft()),
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SkIRect::MakeXYWH(-5.f*srcW/8.f, 12.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f)
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.makeOffset(srcRect.topLeft()),
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SkIRect::MakeXYWH(12.f*srcW/8.f, -5.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f)
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.makeOffset(srcRect.topLeft()),
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SkIRect::MakeXYWH(12.f*srcW/8.f, 12.f*srcH/8.f, 2.f*srcW/8.f, 2.f*srcH/8.f)
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.makeOffset(srcRect.topLeft()),
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},
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};
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const auto& caps = *ctx->priv().caps();
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static constexpr SkScalar kPad = 10;
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SkVector trans = {kPad, kPad};
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rtc->clear(SK_PMColor4fWHITE);
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SkIRect testArea = srcRect;
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testArea.outset(testArea.width(), testArea.height());
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for (const auto& dstRectSet : dstRectSets) {
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for (int t = 0; t < kSkTileModeCount; ++t) {
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auto mode = static_cast<SkTileMode>(t);
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GrSamplerState sampler(SkTileModeToWrapMode(mode), GrSamplerState::Filter::kNearest);
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SkMatrix m = SkMatrix::Translate(trans.x() - testArea.x(), trans.y() - testArea.y());
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// Draw the src subset in the tile mode faded as a reference before drawing the blur
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// on top.
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{
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static constexpr float kAlpha = 0.2f;
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auto fp = GrTextureEffect::MakeSubset(src, kPremul_SkAlphaType, SkMatrix::I(),
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sampler, SkRect::Make(srcRect), caps);
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fp = GrFragmentProcessor::ModulateRGBA(std::move(fp),
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{kAlpha, kAlpha, kAlpha, kAlpha});
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GrPaint paint;
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paint.setColorFragmentProcessor(std::move(fp));
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rtc->drawRect(nullptr, std::move(paint), GrAA::kNo, m, SkRect::Make(testArea));
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}
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// If we're in ref mode we will create a temp image that has the original image
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// tiled into it and then do a clamp blur with adjusted params that should produce
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// the same result as the original params.
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std::unique_ptr<GrRenderTargetContext> refSrc;
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SkIRect refRect;
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if (ref) {
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// Blow up testArea into a much larger rect so that our clamp blur will not
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// reach anywhere near the edge of our temp surface.
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refRect = testArea.makeOutset(testArea.width(), testArea.height());
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refSrc = GrRenderTargetContext::Make(ctx, GrColorType::kRGBA_8888, nullptr,
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SkBackingFit::kApprox, refRect.size());
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refSrc->clear(SK_PMColor4fWHITE);
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// Setup an effect to put the original src rect at the correct logical place
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// in the temp where the temp's origin is at the top left of refRect.
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SkMatrix tm = SkMatrix::Translate(refRect.left(), refRect.top());
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auto fp = GrTextureEffect::MakeSubset(src, kPremul_SkAlphaType, tm, sampler,
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SkRect::Make(srcRect), caps);
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GrPaint paint;
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paint.setColorFragmentProcessor(std::move(fp));
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refSrc->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(),
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SkRect::Make(refRect.size()));
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}
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// Do a blur for each dstRect in the set over our testArea-sized background.
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for (const auto& dstRect : dstRectSet) {
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// Setup the normal blur args.
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const SkScalar sigmaX = src.width() / 10.f;
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const SkScalar sigmaY = src.height() / 10.f;
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auto blurSrc = src;
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auto blurMode = mode;
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auto blurDstRect = dstRect;
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auto blurSrcRect = srcRect;
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if (ref) {
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// Move the dst rect to be relative to our temp surface.
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blurDstRect = dstRect.makeOffset(-refRect.topLeft());
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// Our new src is the entire temp containing the tiled original.
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blurSrcRect = SkIRect::MakeSize(refRect.size());
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// This shouldn't really matter because we should have made a large enough
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// temp that the edges don't come into play. But this puts us on a simpler
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// path through SkGpuBlurUtils.
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blurMode = SkTileMode::kClamp;
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blurSrc = refSrc->readSurfaceView();
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}
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// Blur using the rect and draw on top.
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if (auto blurView = blur(ctx, blurSrc, blurDstRect, blurSrcRect, sigmaX, sigmaY,
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blurMode)) {
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auto fp = GrTextureEffect::Make(blurView, kPremul_SkAlphaType, SkMatrix::I(),
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sampler, caps);
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GrPaint paint;
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// Compose against white (default paint color) and then replace the dst
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// (SkBlendMode::kSrc).
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fp = GrBlendFragmentProcessor::Make(std::move(fp), /*dst=*/nullptr,
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SkBlendMode::kSrcOver);
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paint.setColorFragmentProcessor(std::move(fp));
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paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
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rtc->fillRectToRect(nullptr, std::move(paint), GrAA::kNo, m,
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SkRect::Make(dstRect), SkRect::Make(blurView.dimensions()));
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}
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// Show the outline of the dst rect. Mostly for kDecal but also allows visual
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// confirmation that the resulting blur is the right size and in the right place.
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{
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GrPaint paint;
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static constexpr float kAlpha = 0.6f;
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paint.setColor4f({0, kAlpha, 0, kAlpha});
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SkPaint stroke;
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stroke.setStyle(SkPaint::kStroke_Style);
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stroke.setStrokeWidth(1.f);
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GrStyle style(stroke);
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auto dstR = SkRect::Make(dstRect).makeOutset(0.5f, 0.5f);
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rtc->drawRect(nullptr, std::move(paint), GrAA::kNo, m, dstR, &style);
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}
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}
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// Show the rect that's being blurred.
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{
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GrPaint paint;
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static constexpr float kAlpha = 0.3f;
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paint.setColor4f({0, 0, 0, kAlpha});
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SkPaint stroke;
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stroke.setStyle(SkPaint::kStroke_Style);
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stroke.setStrokeWidth(1.f);
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GrStyle style(stroke);
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auto srcR = SkRect::Make(srcRect).makeOutset(0.5f, 0.5f);
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rtc->drawRect(nullptr, std::move(paint), GrAA::kNo, m, srcR, &style);
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}
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trans.fX += testArea.width() + kPad;
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}
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trans.fX = kPad;
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trans.fY += testArea.height() + kPad;
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}
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}
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DEF_SIMPLE_GPU_GM(gpu_blur_utils, ctx, rtc, canvas, 765, 955) { run(ctx, rtc, false, false); }
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DEF_SIMPLE_GPU_GM(gpu_blur_utils_ref, ctx, rtc, canvas, 765, 955) { run(ctx, rtc, false, true); }
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DEF_SIMPLE_GPU_GM(gpu_blur_utils_subset_rect, ctx, rtc, canvas, 485, 730) {
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run(ctx, rtc, true, false);
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}
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DEF_SIMPLE_GPU_GM(gpu_blur_utils_subset_ref, ctx, rtc, canvas, 485, 730) {
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run(ctx, rtc, true, true);
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}
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