94efbf51f5
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
335 lines
10 KiB
C++
335 lines
10 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrShaderVar_DEFINED
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#define GrShaderVar_DEFINED
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#include "SkString.h"
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#include "GrTypesPriv.h"
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class GrShaderCaps;
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#define USE_UNIFORM_FLOAT_ARRAYS true
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/**
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* Represents a variable in a shader
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*/
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class GrShaderVar {
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public:
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enum TypeModifier {
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kNone_TypeModifier,
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kOut_TypeModifier,
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kIn_TypeModifier,
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kInOut_TypeModifier,
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kUniform_TypeModifier,
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};
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/**
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* Values for array count that have special meaning. We allow 1-sized arrays.git
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*/
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enum {
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kNonArray = 0, // not an array
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kUnsizedArray = -1, // an unsized array (declared with [])
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};
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/**
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* Defaults to a non-arry float with no precision specifier, type modifier, or layout qualifier.
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*/
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GrShaderVar()
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: fType(kFloat_GrSLType)
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, fTypeModifier(kNone_TypeModifier)
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, fCount(kNonArray)
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, fPrecision(kDefault_GrSLPrecision)
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, fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS) {
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}
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GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray,
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GrSLPrecision precision = kDefault_GrSLPrecision)
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: fType(type)
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, fTypeModifier(kNone_TypeModifier)
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, fCount(arrayCount)
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, fPrecision(precision)
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, fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS)
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, fName(name) {
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SkASSERT(kVoid_GrSLType != type);
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fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS;
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}
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GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
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GrSLPrecision precision = kDefault_GrSLPrecision)
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: fType(type)
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, fTypeModifier(kNone_TypeModifier)
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, fCount(arrayCount)
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, fPrecision(precision)
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, fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS)
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, fName(name) {
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SkASSERT(kVoid_GrSLType != type);
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fUseUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS;
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}
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GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
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GrSLPrecision precision = kDefault_GrSLPrecision)
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: fType(type)
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, fTypeModifier(typeModifier)
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, fCount(kNonArray)
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, fPrecision(precision)
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, fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS)
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, fName(name) {
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SkASSERT(kVoid_GrSLType != type);
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}
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GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
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int arrayCount, GrSLPrecision precision = kDefault_GrSLPrecision)
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: fType(type)
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, fTypeModifier(typeModifier)
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, fCount(arrayCount)
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, fPrecision(precision)
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, fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS)
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, fName(name) {
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SkASSERT(kVoid_GrSLType != type);
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}
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GrShaderVar(const GrShaderVar& that)
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: fType(that.fType)
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, fTypeModifier(that.fTypeModifier)
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, fCount(that.fCount)
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, fPrecision(that.fPrecision)
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, fUseUniformFloatArrays(USE_UNIFORM_FLOAT_ARRAYS)
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, fName(that.fName)
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, fLayoutQualifier(that.fLayoutQualifier)
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, fExtraModifiers(that.fExtraModifiers) {
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SkASSERT(kVoid_GrSLType != that.getType());
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}
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/**
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* Sets as a non-array.
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*/
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void set(GrSLType type,
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const SkString& name,
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TypeModifier typeModifier = kNone_TypeModifier,
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GrSLPrecision precision = kDefault_GrSLPrecision,
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const char* layoutQualifier = nullptr,
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const char* extraModifiers = nullptr,
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bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
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SkASSERT(kVoid_GrSLType != type);
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
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fType = type;
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fTypeModifier = typeModifier;
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fName = name;
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fCount = kNonArray;
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fPrecision = precision;
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fLayoutQualifier = layoutQualifier;
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if (extraModifiers) {
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fExtraModifiers.printf("%s ", extraModifiers);
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}
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fUseUniformFloatArrays = useUniformFloatArrays;
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}
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/**
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* Sets as a non-array.
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*/
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void set(GrSLType type,
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const char* name,
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TypeModifier typeModifier = kNone_TypeModifier,
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GrSLPrecision precision = kDefault_GrSLPrecision,
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const char* layoutQualifier = nullptr,
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const char* extraModifiers = nullptr,
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bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
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SkASSERT(kVoid_GrSLType != type);
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
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fType = type;
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fTypeModifier = typeModifier;
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fName = name;
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fCount = kNonArray;
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fPrecision = precision;
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fLayoutQualifier = layoutQualifier;
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if (extraModifiers) {
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fExtraModifiers.printf("%s ", extraModifiers);
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}
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fUseUniformFloatArrays = useUniformFloatArrays;
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}
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/**
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* Set all var options
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*/
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void set(GrSLType type,
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const SkString& name,
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int count,
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TypeModifier typeModifier,
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GrSLPrecision precision = kDefault_GrSLPrecision,
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const char* layoutQualifier = nullptr,
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const char* extraModifiers = nullptr,
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bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
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SkASSERT(kVoid_GrSLType != type);
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
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fType = type;
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fTypeModifier = typeModifier;
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fName = name;
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fCount = count;
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fPrecision = precision;
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fLayoutQualifier = layoutQualifier;
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if (extraModifiers) {
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fExtraModifiers.printf("%s ", extraModifiers);
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}
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fUseUniformFloatArrays = useUniformFloatArrays;
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}
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/**
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* Set all var options
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*/
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void set(GrSLType type,
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const char* name,
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int count,
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TypeModifier typeModifier,
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GrSLPrecision precision = kDefault_GrSLPrecision,
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const char* layoutQualifier = nullptr,
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const char* extraModifiers = nullptr,
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bool useUniformFloatArrays = USE_UNIFORM_FLOAT_ARRAYS) {
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SkASSERT(kVoid_GrSLType != type);
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SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeAcceptsPrecision(type));
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fType = type;
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fTypeModifier = typeModifier;
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fName = name;
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fCount = count;
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fPrecision = precision;
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fLayoutQualifier = layoutQualifier;
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if (extraModifiers) {
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fExtraModifiers.printf("%s ", extraModifiers);
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}
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fUseUniformFloatArrays = useUniformFloatArrays;
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}
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/**
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* Is the var an array.
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*/
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bool isArray() const { return kNonArray != fCount; }
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/**
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* Is this an unsized array, (i.e. declared with []).
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*/
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bool isUnsizedArray() const { return kUnsizedArray == fCount; }
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/**
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* Get the array length of the var.
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*/
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int getArrayCount() const { return fCount; }
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/**
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* Set the array length of the var
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*/
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void setArrayCount(int count) { fCount = count; }
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/**
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* Set to be a non-array.
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*/
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void setNonArray() { fCount = kNonArray; }
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/**
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* Set to be an unsized array.
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*/
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void setUnsizedArray() { fCount = kUnsizedArray; }
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/**
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* Access the var name as a writable string
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*/
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SkString* accessName() { return &fName; }
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/**
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* Set the var name
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*/
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void setName(const SkString& n) { fName = n; }
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void setName(const char* n) { fName = n; }
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/**
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* Get the var name.
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*/
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const SkString& getName() const { return fName; }
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/**
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* Shortcut for this->getName().c_str();
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*/
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const char* c_str() const { return this->getName().c_str(); }
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/**
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* Get the type of the var
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*/
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GrSLType getType() const { return fType; }
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/**
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* Set the type of the var
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*/
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void setType(GrSLType type) { fType = type; }
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TypeModifier getTypeModifier() const { return fTypeModifier; }
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void setTypeModifier(TypeModifier type) { fTypeModifier = type; }
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/**
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* Get the precision of the var
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*/
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GrSLPrecision getPrecision() const { return fPrecision; }
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/**
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* Set the precision of the var
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*/
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void setPrecision(GrSLPrecision p) { fPrecision = p; }
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/**
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* Appends to the layout qualifier
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*/
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void addLayoutQualifier(const char* layoutQualifier) {
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if (!layoutQualifier || !strlen(layoutQualifier)) {
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return;
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}
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if (fLayoutQualifier.isEmpty()) {
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fLayoutQualifier = layoutQualifier;
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} else {
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fLayoutQualifier.appendf(", %s", layoutQualifier);
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}
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}
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void setImageStorageFormat(GrImageStorageFormat format);
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void setMemoryModel(GrSLMemoryModel);
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void setRestrict(GrSLRestrict);
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void setIOType(GrIOType);
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void addModifier(const char* modifier) {
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if (modifier) {
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fExtraModifiers.appendf("%s ", modifier);
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}
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}
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/**
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* Write a declaration of this variable to out.
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*/
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void appendDecl(const GrShaderCaps*, SkString* out) const;
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void appendArrayAccess(int index, SkString* out) const {
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out->appendf("%s[%d]%s",
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this->getName().c_str(),
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index,
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fUseUniformFloatArrays ? "" : ".x");
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}
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void appendArrayAccess(const char* indexName, SkString* out) const {
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out->appendf("%s[%s]%s",
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this->getName().c_str(),
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indexName,
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fUseUniformFloatArrays ? "" : ".x");
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}
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private:
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GrSLType fType;
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TypeModifier fTypeModifier;
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int fCount;
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GrSLPrecision fPrecision;
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/// Work around driver bugs on some hardware that don't correctly
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/// support uniform float []
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bool fUseUniformFloatArrays;
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SkString fName;
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SkString fLayoutQualifier;
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SkString fExtraModifiers;
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};
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#endif
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