08ece0c9a0
PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
35 lines
888 B
C++
35 lines
888 B
C++
/*
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* Copyright 2021 Google LLC.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/sksl/DSL.h"
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#include "include/sksl/DSLBlock.h"
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#include "tests/Test.h"
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#include <utility>
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namespace sk_gpu_test { class ContextInfo; }
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// This file verifies that DSL code compiles with only a DSL.h import. We don't bother with any
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// 'real' tests here, as those are all in SkSLDSLTest.cpp.
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using namespace SkSL::dsl;
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// Defined in SkSLDSLTest.cpp (so that we don't have to put the required extra includes here)
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void StartDSL(const sk_gpu_test::ContextInfo ctxInfo);
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DEF_GPUTEST_FOR_MOCK_CONTEXT(DSLImportOnly, r, ctxInfo) {
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StartDSL(ctxInfo);
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Parameter x(kInt_Type);
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Function(kInt_Type, "test", x).define(
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If(x >= 0,
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Block(Return(x)),
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Block(Return(-x)))
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);
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End();
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}
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