fb4bce8322
Currently, gradients are PaintNode subclasses - which limits their applicability to leaf DAG nodes. In order to support generalized gradient/shader effects: * introduce a new Shader base class * refactor gradients as Shader subclasses * introduce ShaderPaint (to support current Gradient-as-paint use) * introduce ShaderEffect (to support future Gradient-as-effect use) Tangentially: * rename SkSGPaintNode.h -> SkSGPaint.h * consolidate sksg::Color into SkSGPaint.h Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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SkSGClipEffect.h | ||
SkSGColorFilter.h | ||
SkSGDraw.h | ||
SkSGEffectNode.h | ||
SkSGGeometryNode.h | ||
SkSGGeometryTransform.h | ||
SkSGGradient.h | ||
SkSGGroup.h | ||
SkSGImage.h | ||
SkSGInvalidationController.h | ||
SkSGMaskEffect.h | ||
SkSGMerge.h | ||
SkSGNode.h | ||
SkSGOpacityEffect.h | ||
SkSGPaint.h | ||
SkSGPath.h | ||
SkSGPlane.h | ||
SkSGRect.h | ||
SkSGRenderEffect.h | ||
SkSGRenderNode.h | ||
SkSGRoundEffect.h | ||
SkSGScene.h | ||
SkSGText.h | ||
SkSGTransform.h | ||
SkSGTrimEffect.h |