skia2/gm/roundrects.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

386 lines
12 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkTArray.h"
#include "include/utils/SkRandom.h"
#include "tools/ToolUtils.h"
namespace skiagm {
static SkColor gen_color(SkRandom* rand) {
SkScalar hsv[3];
hsv[0] = rand->nextRangeF(0.0f, 360.0f);
hsv[1] = rand->nextRangeF(0.75f, 1.0f);
hsv[2] = rand->nextRangeF(0.75f, 1.0f);
return ToolUtils::color_to_565(SkHSVToColor(hsv));
}
class RoundRectGM : public GM {
public:
RoundRectGM() {
this->setBGColor(0xFF000000);
this->makePaints();
this->makeMatrices();
}
protected:
SkString onShortName() override {
return SkString("roundrects");
}
SkISize onISize() override {
return SkISize::Make(1200, 900);
}
void makePaints() {
{
// no AA
SkPaint p;
fPaints.push_back(p);
}
{
// AA
SkPaint p;
p.setAntiAlias(true);
fPaints.push_back(p);
}
{
// AA with stroke style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(5));
fPaints.push_back(p);
}
{
// AA with stroke style, width = 0
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
fPaints.push_back(p);
}
{
// AA with stroke and fill style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStrokeAndFill_Style);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
}
void makeMatrices() {
{
SkMatrix m;
m.setIdentity();
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(3), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(2), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(1), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(4), SkIntToScalar(1));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(90));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(60));
fMatrices.push_back(m);
}
}
void onDraw(SkCanvas* canvas) override {
SkRandom rand(1);
canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
const SkRect rect = SkRect::MakeLTRB(-20, -30, 20, 30);
SkRRect circleRect;
circleRect.setRectXY(rect, 5, 5);
const SkScalar kXStart = 60.0f;
const SkScalar kYStart = 80.0f;
const int kXStep = 150;
const int kYStep = 160;
int maxX = fMatrices.count();
SkPaint rectPaint;
rectPaint.setAntiAlias(true);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setStrokeWidth(SkIntToScalar(0));
rectPaint.setColor(SK_ColorLTGRAY);
int testCount = 0;
for (int i = 0; i < fPaints.count(); ++i) {
for (int j = 0; j < fMatrices.count(); ++j) {
canvas->save();
SkMatrix mat = fMatrices[j];
// position the roundrect, and make it at off-integer coords.
mat.postTranslate(kXStart + SK_Scalar1 * kXStep * (testCount % maxX) +
SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * (testCount / maxX) +
3 * SK_Scalar1 / 4);
canvas->concat(mat);
SkColor color = gen_color(&rand);
fPaints[i].setColor(color);
canvas->drawRect(rect, rectPaint);
canvas->drawRRect(circleRect, fPaints[i]);
canvas->restore();
++testCount;
}
}
// special cases
// non-scaled tall and skinny roundrect
for (int i = 0; i < fPaints.count(); ++i) {
SkRect rect = SkRect::MakeLTRB(-20, -60, 20, 60);
SkRRect ellipseRect;
ellipseRect.setRectXY(rect, 5, 10);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.55f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);
SkColor color = gen_color(&rand);
fPaints[i].setColor(color);
canvas->drawRect(rect, rectPaint);
canvas->drawRRect(ellipseRect, fPaints[i]);
canvas->restore();
}
// non-scaled wide and short roundrect
for (int i = 0; i < fPaints.count(); ++i) {
SkRect rect = SkRect::MakeLTRB(-80, -30, 80, 30);
SkRRect ellipseRect;
ellipseRect.setRectXY(rect, 20, 5);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 4 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = gen_color(&rand);
fPaints[i].setColor(color);
canvas->drawRect(rect, rectPaint);
canvas->drawRRect(ellipseRect, fPaints[i]);
canvas->restore();
}
// super skinny roundrect
for (int i = 0; i < fPaints.count(); ++i) {
SkRect rect = SkRect::MakeLTRB(0, -60, 1, 60);
SkRRect circleRect;
circleRect.setRectXY(rect, 5, 5);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 3.25f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);
SkColor color = gen_color(&rand);
fPaints[i].setColor(color);
canvas->drawRRect(circleRect, fPaints[i]);
canvas->restore();
}
// super short roundrect
for (int i = 0; i < fPaints.count(); ++i) {
SkRect rect = SkRect::MakeLTRB(-80, -1, 80, 0);
SkRRect circleRect;
circleRect.setRectXY(rect, 5, 5);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.5f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = gen_color(&rand);
fPaints[i].setColor(color);
canvas->drawRRect(circleRect, fPaints[i]);
canvas->restore();
}
// radial gradient
SkPoint center = SkPoint::Make(SkIntToScalar(0), SkIntToScalar(0));
SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
auto shader = SkGradientShader::MakeRadial(center, 20, colors, pos, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp);
for (int i = 0; i < fPaints.count(); ++i) {
canvas->save();
// position the path, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 0 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = gen_color(&rand);
fPaints[i].setColor(color);
fPaints[i].setShader(shader);
canvas->drawRect(rect, rectPaint);
canvas->drawRRect(circleRect, fPaints[i]);
fPaints[i].setShader(nullptr);
canvas->restore();
}
// strokes and radii
{
SkScalar radii[][2] = {
{10,10},
{5,15},
{5,15},
{5,15}
};
SkScalar strokeWidths[] = {
20, 10, 20, 40
};
for (int i = 0; i < 4; ++i) {
SkRRect circleRect;
circleRect.setRectXY(rect, radii[i][0], radii[i][1]);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 5 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = gen_color(&rand);
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(strokeWidths[i]);
p.setColor(color);
canvas->drawRRect(circleRect, p);
canvas->restore();
}
}
// test old entry point ( https://bug.skia.org/3786 )
{
canvas->save();
canvas->translate(kXStart + SK_Scalar1 * kXStep * 5 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * 4 + SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
const SkColor color = gen_color(&rand);
SkPaint p;
p.setColor(color);
const SkRect oooRect = { 20, 30, -20, -30 }; // intentionally out of order
canvas->drawRoundRect(oooRect, 10, 10, p);
canvas->restore();
}
// rrect with stroke > radius/2
{
SkRect smallRect = { -30, -20, 30, 20 };
SkRRect circleRect;
circleRect.setRectXY(smallRect, 5, 5);
canvas->save();
// position the roundrect, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 5 + SK_Scalar1 / 4,
kYStart - SK_Scalar1 * kYStep + 73 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = gen_color(&rand);
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(25);
p.setColor(color);
canvas->drawRRect(circleRect, p);
canvas->restore();
}
}
private:
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new RoundRectGM; )
}