2748391716
When debugging DDL it is useful to just see which ops are being drawn instead of the entire reordering history. Change-Id: I89708fecbd53c097b00e65b0da426bfb8046b0ee Reviewed-on: https://skia-review.googlesource.com/122780 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurImageFilter.h"
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#include "SkCanvas.h"
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#include "SkDashPathEffect.h"
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#include "SkGradientShader.h"
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#include "SkMaskFilter.h"
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#include "SkRegion.h"
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class DrawRegionModesGM : public skiagm::GM {
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public:
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DrawRegionModesGM() {}
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protected:
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SkString onShortName() override {
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return SkString("drawregionmodes");
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}
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SkISize onISize() override {
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return SkISize::Make(375, 500);
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}
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void onOnceBeforeDraw() override {
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fRegion.op( 50, 50, 100, 100, SkRegion::kUnion_Op);
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fRegion.op( 50, 100, 150, 150, SkRegion::kUnion_Op);
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->clear(SK_ColorGREEN);
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SkPaint paint;
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paint.setStyle(SkPaint::kFill_Style);
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paint.setColor(SK_ColorRED);
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paint.setAntiAlias(true);
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canvas->save();
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canvas->translate(-50.0f, 75.0f);
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canvas->rotate(-45.0f);
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canvas->drawRegion(fRegion, paint);
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canvas->translate(125.0f, 125.0f);
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paint.setImageFilter(SkBlurImageFilter::Make(5.0f, 5.0f, nullptr, nullptr));
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canvas->drawRegion(fRegion, paint);
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canvas->translate(-125.0f, 125.0f);
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paint.setImageFilter(nullptr);
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SkRect occluder = SkRect::MakeEmpty();
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5.0f, occluder));
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canvas->drawRegion(fRegion, paint);
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canvas->translate(-125.0f, -125.0f);
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paint.setMaskFilter(nullptr);
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paint.setStyle(SkPaint::kStroke_Style);
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float intervals[] = { 5.0f, 5.0f };
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paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 2.5f));
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canvas->drawRegion(fRegion, paint);
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canvas->restore();
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canvas->translate(100, 325);
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paint.setPathEffect(nullptr);
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paint.setStyle(SkPaint::kFill_Style);
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SkPoint points[] = { SkPoint::Make(50.0f, 50.0f), SkPoint::Make(150.0f, 150.0f) };
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SkColor colors[] = { SK_ColorBLUE, SK_ColorYELLOW };
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paint.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 2,
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SkShader::kClamp_TileMode));
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canvas->drawRegion(fRegion, paint);
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}
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private:
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SkRegion fRegion;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new DrawRegionModesGM; )
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