skia2/third_party
Kevin Lubick 503a2bd982 Update Skia to use the new combined Dawn+Tint repo
Includes a manual roll of Dawn, as well as tweaks to the Tint build
overrides.

Dawn needs git in order to generate a header that has the
version of Dawn compiled in. If we use Dawn's GN rules to
build it, we need git to generate that file.

Our (now updated) Bazel rules to build Dawn do not need to
do this because we (Skia) do not use this file [1]

[1] https://dawn.googlesource.com/dawn/+/088a600b03679cd20991f145173a573ed9c03480/src/dawn/common/BUILD.gn#177

Change-Id: Id19fdbb9b53fdad2397a0044a4a314b1444faeb0
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-Clang-x86_64-Debug-Dawn,Build-Win-Clang-x86_64-Release-Dawn
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528157
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-04-07 20:31:14 +00:00
..
angle2 Port to ANGLE's GN files 2020-09-11 15:22:34 +00:00
brotli [canvaskit] Add support for woff2 fonts 2020-11-10 15:07:26 +00:00
cpu-features reformat GN files 2020-04-01 23:23:03 +00:00
d3d12allocator Add AMD allocator to D3D12 backend. 2020-09-23 21:22:52 +00:00
dng_sdk Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
etc1 Update etc1.cpp. 2020-12-16 17:57:26 +00:00
expat Add LICENSE file to third_party/expat/include/expat_config/ 2021-05-27 18:15:18 +00:00
freetype2 Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
harfbuzz Roll HarfBuzz from a8b7f188 to 8d1b000a (207 commits) 2022-03-02 22:34:16 +00:00
highway Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
icu Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
imgui Revert "Spruce up SkSL slide with a much nicer editor" 2022-01-07 15:56:16 +00:00
libjpeg-turbo Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libjxl Add MVP implementation of JPEGXL decoder. 2022-02-02 15:17:14 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
libwebp Reland "Build CanvasKit using GN/Ninja" 2022-02-15 16:31:10 +00:00
lua avoid using tmpnam() in Lua 2018-02-01 22:39:59 +00:00
native_app_glue reformat GN files 2020-04-01 23:23:03 +00:00
oboe Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
sfntly reformat GN files 2020-04-01 23:23:03 +00:00
skcms Roll skcms from 3fa993c258a9 to 30c8e303800c (2 revisions) 2022-01-22 00:10:20 +00:00
spirv-cross Roll Dawn and add dependencies 2020-03-30 18:52:06 +00:00
vulkanmemoryallocator Add flag that can be used to disable std::shared_mutex use in VMA. 2021-11-12 01:35:08 +00:00
wuffs Inclusive language 2020-07-24 13:33:53 +00:00
zlib Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00
BUILD.bazel Update Skia to use the new combined Dawn+Tint repo 2022-04-07 20:31:14 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
file_map_for_bazel.json [bazel] Support Vulkan 2022-03-08 21:21:17 +00:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni Separate general defaults from Skia defaults 2021-03-22 15:30:56 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.