c465d13e6f
Should make it easier to ask just for images. Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd Reviewed-on: https://skia-review.googlesource.com/82684 Commit-Queue: Hal Canary <halcanary@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com>
209 lines
5.9 KiB
Lua
209 lines
5.9 KiB
Lua
function scale_text_delta(template, delta)
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template = template.slide
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for i = 1, #template do
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local paint = template[i].paint
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paint:setTextSize(paint:getTextSize() + delta)
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end
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end
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function slide_transition(prev, next, is_forward)
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local rec = {
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proc = function(self, canvas, drawSlideProc)
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if self:isDone() then
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drawSlideProc(canvas)
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return nil
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end
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self.prevDrawable:draw(canvas, self.curr_x, 0)
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self.nextDrawable:draw(canvas, self.curr_x + 640, 0)
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self.curr_x = self.curr_x + self.step_x
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return self
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end
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}
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if is_forward then
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rec.prevDrawable = prev
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rec.nextDrawable = next
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rec.curr_x = 0
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rec.step_x = -15
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rec.isDone = function (self) return self.curr_x <= -640 end
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else
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rec.prevDrawable = next
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rec.nextDrawable = prev
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rec.curr_x = -640
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rec.step_x = 15
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rec.isDone = function (self) return self.curr_x >= 0 end
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end
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return rec
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end
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function sqr(value) return value * value end
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function set_blur(paint, alpha)
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local sigma = sqr(1 - alpha) * 20
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if gUseBlurInTransitions then
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paint:setImageFilter(Sk.newBlurImageFilter(sigma, sigma))
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end
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paint:setAlpha(alpha)
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end
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function fade_slide_transition(prev, next, is_forward)
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local rec = {
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paint = Sk.newPaint(),
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prevDrawable = prev,
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nextDrawable = next,
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proc = function(self, canvas, drawSlideProc)
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if self:isDone() then
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drawSlideProc(canvas)
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return nil
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end
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set_blur(self.paint, self.prev_a)
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self.prevDrawable:draw(canvas, self.prev_x, 0, self.paint)
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set_blur(self.paint, self.next_a)
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self.nextDrawable:draw(canvas, self.next_x, 0, self.paint)
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self:step()
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return self
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end
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}
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if is_forward then
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rec.prev_x = 0
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rec.prev_a = 1
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rec.next_x = 640
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rec.next_a = 0
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rec.isDone = function (self) return self.next_x <= 0 end
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rec.step = function (self)
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self.next_x = self.next_x - 20
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self.next_a = (640 - self.next_x) / 640
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self.prev_a = 1 - self.next_a
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end
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else
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rec.prev_x = 0
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rec.prev_a = 1
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rec.next_x = 0
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rec.next_a = 0
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rec.isDone = function (self) return self.prev_x >= 640 end
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rec.step = function (self)
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self.prev_x = self.prev_x + 20
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self.prev_a = (640 - self.prev_x) / 640
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self.next_a = 1 - self.prev_a
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end
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end
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return rec
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end
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function fade_transition(prev, next, is_forward)
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local rec = {
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paint = Sk.newPaint(),
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prevDrawable = prev,
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nextDrawable = next,
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proc = function(self, canvas, drawSlideProc)
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if self:isDone() then
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drawSlideProc(canvas)
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return nil
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end
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set_blur(self.paint, self.prev_a)
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self.prevDrawable:draw(canvas, 0, 0, self.paint)
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set_blur(self.paint, self.next_a)
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self.nextDrawable:draw(canvas, 0, 0, self.paint)
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self:step()
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return self
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end
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}
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rec.prev_a = 1
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rec.next_a = 0
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rec.isDone = function (self) return self.next_a >= 1 end
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rec.step = function (self)
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self.prev_a = math.max(self.prev_a - 0.025, 0)
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self.next_a = 1 - self.prev_a
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end
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return rec
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end
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function rotate_transition(prev, next, is_forward)
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local rec = {
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angle = 0,
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prevDrawable = prev,
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nextDrawable = next,
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activeDrawable = prev,
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proc = function(self, canvas, drawSlideProc)
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if self:isDone() then
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drawSlideProc(canvas)
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return nil
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end
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canvas:save()
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canvas:translate(320, 240)
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canvas:rotate(self.angle)
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canvas:translate(-320, -240)
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self.activeDrawable:draw(canvas, 0, 0)
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self:step()
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return self
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end,
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isDone = function (self) return self.angle >= 360 or self.angle <= -360 end
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}
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if is_forward then
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rec.step = function (self)
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self.angle = self.angle + 10
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if self.angle >= 180 then
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self.activeDrawable = self.nextDrawable
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end
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end
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else
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rec.step = function (self)
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self.angle = self.angle - 10
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if self.angle <= -180 then
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self.activeDrawable = self.nextDrawable
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end
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end
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end
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return rec
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end
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function zoom_transition(prev, next, is_forward)
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local rec = {
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scale = 1,
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scale_delta = .95,
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scale_limit = 0.2,
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pivot_x = 320,
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pivot_y = 240,
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prevDrawable = prev,
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nextDrawable = next,
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activeDrawable = prev,
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proc = function(self, canvas, drawSlideProc)
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if self:isDone() then
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drawSlideProc(canvas)
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return nil
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end
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canvas:translate(self.pivot_x, self.pivot_y)
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canvas:scale(self.scale, self.scale)
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canvas:translate(-self.pivot_x, -self.pivot_y)
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self.activeDrawable:draw(canvas, 0, 0)
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self:step()
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return self
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end,
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isDone = function (self) return self.scale > 1 end,
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step = function (self)
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if self.scale < self.scale_limit then
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self.scale = self.scale_limit
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self.scale_delta = 1 / self.scale_delta
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self.activeDrawable = self.nextDrawable
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end
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self.scale = self.scale * self.scale_delta
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end
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}
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return rec
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end
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gTransitionTable = {
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fade = fade_transition,
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slide = slide_transition,
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fade_slide = fade_slide_transition,
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rotate = rotate_transition,
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zoom = zoom_transition,
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}
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