skia2/tools/fiddle/egl_context.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

41 lines
1.3 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/gl/GrGLFunctions.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "tools/gpu/gl/GLTestContext.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <sstream>
// create_grcontext implementation for EGL.
sk_sp<GrContext> create_grcontext(std::ostringstream& driverinfo,
std::unique_ptr<sk_gpu_test::GLTestContext>* glContext) {
// We are leaking tc, but that's OK because fiddle is a short lived proces.
glContext->reset(sk_gpu_test::CreatePlatformGLTestContext(kGLES_GrGLStandard));
if (!glContext) {
return nullptr;
}
(*glContext)->makeCurrent();
sk_sp<GrContext> result = (*glContext)->makeGrContext(GrContextOptions());
if (!result) {
glContext->reset();
return nullptr;
}
driverinfo << "GL Version: " << glGetString(GL_VERSION) << "\n";
driverinfo << "GL Vendor: " << glGetString(GL_VENDOR) << "\n";
driverinfo << "GL Renderer: " << glGetString(GL_RENDERER) << "\n";
driverinfo << "GL Extensions: " << glGetString(GL_EXTENSIONS) << "\n";
return result;
}