74192fde0d
This CL also adds tests for vector*scalar and scalar*vector folding. We currently do not constant-fold these, but support will be added in a followup CL. Change-Id: I68d7374ae15ab2f4d805a095803b645c92fb03d9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352237 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
void test_half() {
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sk_FragColor = half4(half2(1), half2(2, 3)) + 5;
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sk_FragColor = half4(8, half3(10)) - 1;
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sk_FragColor = half4(half2(8), half2(9)) + 1;
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sk_FragColor.xyz = half3(2) * 3;
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sk_FragColor.xy = half2(12) / 4;
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sk_FragColor.x = (half4(12) / 2).y;
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sk_FragColor = 5 + half4(half2(1), half2(2, 3));
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sk_FragColor = 1 - half4(8, half3(10));
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sk_FragColor = 1 + half4(half2(8), half2(9));
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sk_FragColor.xyz = 3 * half3(2);
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sk_FragColor.xy = 4 / half2(0.5);
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sk_FragColor = 20 / half4(10, 20, 40, 80);
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}
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void test_int() {
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int4 result;
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result = int4(int2(1), int2(2, 3)) + 5;
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result = int4(8, int3(10)) - 1;
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result = int4(int2(8), int2(9)) + 1;
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result.xyz = int3(2) * 3;
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result.xy = int2(12) / 4;
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result.x = (int4(12) / 2).y;
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result = 5 + int4(int2(1), int2(2, 3));
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result = 1 - int4(8, int3(10));
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result = 1 + int4(int2(8), int2(9));
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result.xyz = 3 * int3(2);
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result.xy = 4 / int2(4);
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result.xyz = 20 / int3(10, 20, 40);
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sk_FragColor = int4(result);
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}
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void main() {
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test_half();
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test_int();
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}
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