7ca19d2a56
Bug: skia:13301 Change-Id: I20be23d748afca28012e39dfc62898ac0f25614b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/541536 Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
635 lines
24 KiB
C++
635 lines
24 KiB
C++
/*
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* Copyright 2018 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCubicMap.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkString.h"
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#include "include/core/SkStrokeRec.h"
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#include "include/effects/SkDashPathEffect.h"
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#include "include/effects/SkTrimPathEffect.h"
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#include "include/pathops/SkPathOps.h"
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#include "include/private/SkFloatBits.h"
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#include "include/private/SkFloatingPoint.h"
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#include "include/utils/SkParsePath.h"
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#include "src/core/SkPaintDefaults.h"
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#include "src/core/SkPathPriv.h"
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#include <emscripten/emscripten.h>
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#include <emscripten/bind.h>
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using namespace emscripten;
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static const int MOVE = 0;
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static const int LINE = 1;
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static const int QUAD = 2;
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static const int CONIC = 3;
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static const int CUBIC = 4;
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static const int CLOSE = 5;
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// Just for self-documenting purposes where the main thing being returned is an
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// SkPath, but in an error case, something of type null (which is val) could also be
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// returned;
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using SkPathOrNull = emscripten::val;
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// Self-documenting for when we return a string
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using JSString = emscripten::val;
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using JSArray = emscripten::val;
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// =================================================================================
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// Creating/Exporting Paths with cmd arrays
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// =================================================================================
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JSArray EMSCRIPTEN_KEEPALIVE ToCmds(const SkPath& path) {
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JSArray cmds = emscripten::val::array();
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for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) {
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JSArray cmd = emscripten::val::array();
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switch (verb) {
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case SkPathVerb::kMove:
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cmd.call<void>("push", MOVE, pts[0].x(), pts[0].y());
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break;
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case SkPathVerb::kLine:
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cmd.call<void>("push", LINE, pts[1].x(), pts[1].y());
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break;
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case SkPathVerb::kQuad:
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cmd.call<void>("push", QUAD, pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
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break;
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case SkPathVerb::kConic:
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cmd.call<void>("push", CONIC,
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pts[1].x(), pts[1].y(),
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pts[2].x(), pts[2].y(), *w);
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break;
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case SkPathVerb::kCubic:
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cmd.call<void>("push", CUBIC,
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pts[1].x(), pts[1].y(),
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pts[2].x(), pts[2].y(),
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pts[3].x(), pts[3].y());
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break;
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case SkPathVerb::kClose:
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cmd.call<void>("push", CLOSE);
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break;
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}
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cmds.call<void>("push", cmd);
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}
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return cmds;
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}
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// This type signature is a mess, but it's necessary. See, we can't use "bind" (EMSCRIPTEN_BINDINGS)
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// and pointers to primitive types (Only bound types like SkPoint). We could if we used
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// cwrap (see https://becominghuman.ai/passing-and-returning-webassembly-array-parameters-a0f572c65d97)
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// but that requires us to stick to C code and, AFAIK, doesn't allow us to return nice things like
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// SkPath or SkOpBuilder.
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//
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// So, basically, if we are using C++ and EMSCRIPTEN_BINDINGS, we can't have primative pointers
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// in our function type signatures. (this gives an error message like "Cannot call foo due to unbound
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// types Pi, Pf"). But, we can just pretend they are numbers and cast them to be pointers and
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// the compiler is happy.
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SkPathOrNull EMSCRIPTEN_KEEPALIVE FromCmds(uintptr_t /* float* */ cptr, int numCmds) {
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const auto* cmds = reinterpret_cast<const float*>(cptr);
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SkPath path;
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float x1, y1, x2, y2, x3, y3;
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// if there are not enough arguments, bail with the path we've constructed so far.
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#define CHECK_NUM_ARGS(n) \
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if ((i + n) > numCmds) { \
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SkDebugf("Not enough args to match the verbs. Saw %d commands\n", numCmds); \
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return emscripten::val::null(); \
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}
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for(int i = 0; i < numCmds;){
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switch (sk_float_floor2int(cmds[i++])) {
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case MOVE:
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CHECK_NUM_ARGS(2);
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x1 = cmds[i++], y1 = cmds[i++];
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path.moveTo(x1, y1);
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break;
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case LINE:
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CHECK_NUM_ARGS(2);
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x1 = cmds[i++], y1 = cmds[i++];
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path.lineTo(x1, y1);
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break;
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case QUAD:
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CHECK_NUM_ARGS(4);
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x1 = cmds[i++], y1 = cmds[i++];
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x2 = cmds[i++], y2 = cmds[i++];
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path.quadTo(x1, y1, x2, y2);
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break;
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case CONIC:
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CHECK_NUM_ARGS(5);
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x1 = cmds[i++], y1 = cmds[i++];
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x2 = cmds[i++], y2 = cmds[i++];
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x3 = cmds[i++]; // weight
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path.conicTo(x1, y1, x2, y2, x3);
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break;
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case CUBIC:
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CHECK_NUM_ARGS(6);
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x1 = cmds[i++], y1 = cmds[i++];
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x2 = cmds[i++], y2 = cmds[i++];
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x3 = cmds[i++], y3 = cmds[i++];
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path.cubicTo(x1, y1, x2, y2, x3, y3);
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break;
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case CLOSE:
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path.close();
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break;
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default:
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SkDebugf(" path: UNKNOWN command %f, aborting dump...\n", cmds[i-1]);
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return emscripten::val::null();
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}
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}
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#undef CHECK_NUM_ARGS
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return emscripten::val(path);
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}
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SkPath EMSCRIPTEN_KEEPALIVE NewPath() {
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return SkPath();
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}
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SkPath EMSCRIPTEN_KEEPALIVE CopyPath(const SkPath& a) {
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SkPath copy(a);
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return copy;
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}
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bool EMSCRIPTEN_KEEPALIVE Equals(const SkPath& a, const SkPath& b) {
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return a == b;
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}
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//========================================================================================
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// Path things
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//========================================================================================
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// All these Apply* methods are simple wrappers to avoid returning an object.
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// The default WASM bindings produce code that will leak if a return value
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// isn't assigned to a JS variable and has delete() called on it.
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// These Apply methods, combined with the smarter binding code allow for chainable
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// commands that don't leak if the return value is ignored (i.e. when used intuitively).
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void ApplyArcTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar radius) {
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p.arcTo(x1, y1, x2, y2, radius);
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}
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void ApplyClose(SkPath& p) {
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p.close();
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}
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void ApplyConicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar w) {
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p.conicTo(x1, y1, x2, y2, w);
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}
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void ApplyCubicTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar x3, SkScalar y3) {
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p.cubicTo(x1, y1, x2, y2, x3, y3);
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}
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void ApplyLineTo(SkPath& p, SkScalar x, SkScalar y) {
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p.lineTo(x, y);
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}
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void ApplyMoveTo(SkPath& p, SkScalar x, SkScalar y) {
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p.moveTo(x, y);
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}
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void ApplyQuadTo(SkPath& p, SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
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p.quadTo(x1, y1, x2, y2);
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}
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//========================================================================================
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// SVG things
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//========================================================================================
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JSString EMSCRIPTEN_KEEPALIVE ToSVGString(const SkPath& path) {
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SkString s;
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SkParsePath::ToSVGString(path, &s);
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// Wrapping it in val automatically turns it into a JS string.
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// Not too sure on performance implications, but is is simpler than
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// returning a raw pointer to const char * and then using
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// UTF8ToString() on the calling side.
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return emscripten::val(s.c_str());
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}
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SkPathOrNull EMSCRIPTEN_KEEPALIVE FromSVGString(std::string str) {
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SkPath path;
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if (SkParsePath::FromSVGString(str.c_str(), &path)) {
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return emscripten::val(path);
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}
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return emscripten::val::null();
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}
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//========================================================================================
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// PATHOP things
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//========================================================================================
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bool EMSCRIPTEN_KEEPALIVE ApplySimplify(SkPath& path) {
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return Simplify(path, &path);
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}
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bool EMSCRIPTEN_KEEPALIVE ApplyPathOp(SkPath& pathOne, const SkPath& pathTwo, SkPathOp op) {
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return Op(pathOne, pathTwo, op, &pathOne);
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}
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SkPathOrNull EMSCRIPTEN_KEEPALIVE MakeFromOp(const SkPath& pathOne, const SkPath& pathTwo, SkPathOp op) {
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SkPath out;
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if (Op(pathOne, pathTwo, op, &out)) {
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return emscripten::val(out);
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}
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return emscripten::val::null();
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}
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SkPathOrNull EMSCRIPTEN_KEEPALIVE ResolveBuilder(SkOpBuilder& builder) {
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SkPath path;
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if (builder.resolve(&path)) {
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return emscripten::val(path);
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}
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return emscripten::val::null();
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}
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//========================================================================================
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// Canvas things
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//========================================================================================
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void EMSCRIPTEN_KEEPALIVE ToCanvas(const SkPath& path, emscripten::val /* Path2D or Canvas*/ ctx) {
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SkPath::Iter iter(path, false);
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SkPoint pts[4];
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SkPath::Verb verb;
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while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
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switch (verb) {
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case SkPath::kMove_Verb:
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ctx.call<void>("moveTo", pts[0].x(), pts[0].y());
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break;
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case SkPath::kLine_Verb:
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ctx.call<void>("lineTo", pts[1].x(), pts[1].y());
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break;
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case SkPath::kQuad_Verb:
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ctx.call<void>("quadraticCurveTo", pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
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break;
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case SkPath::kConic_Verb:
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SkPoint quads[5];
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// approximate with 2^1=2 quads.
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SkPath::ConvertConicToQuads(pts[0], pts[1], pts[2], iter.conicWeight(), quads, 1);
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ctx.call<void>("quadraticCurveTo", quads[1].x(), quads[1].y(), quads[2].x(), quads[2].y());
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ctx.call<void>("quadraticCurveTo", quads[3].x(), quads[3].y(), quads[4].x(), quads[4].y());
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break;
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case SkPath::kCubic_Verb:
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ctx.call<void>("bezierCurveTo", pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y(),
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pts[3].x(), pts[3].y());
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break;
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case SkPath::kClose_Verb:
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ctx.call<void>("closePath");
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break;
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case SkPath::kDone_Verb:
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break;
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}
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}
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}
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emscripten::val JSPath2D = emscripten::val::global("Path2D");
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emscripten::val EMSCRIPTEN_KEEPALIVE ToPath2D(const SkPath& path) {
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emscripten::val retVal = JSPath2D.new_();
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ToCanvas(path, retVal);
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return retVal;
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}
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// ======================================================================================
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// Path2D API things
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// ======================================================================================
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void ApplyAddRect(SkPath& path, SkScalar x, SkScalar y, SkScalar width, SkScalar height) {
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path.addRect(x, y, x+width, y+height);
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}
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void ApplyAddArc(SkPath& path, SkScalar x, SkScalar y, SkScalar radius,
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SkScalar startAngle, SkScalar endAngle, bool ccw) {
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SkPath temp;
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SkRect bounds = SkRect::MakeLTRB(x-radius, y-radius, x+radius, y+radius);
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const auto sweep = SkRadiansToDegrees(endAngle - startAngle) - 360 * ccw;
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temp.addArc(bounds, SkRadiansToDegrees(startAngle), sweep);
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path.addPath(temp, SkPath::kExtend_AddPathMode);
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}
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void ApplyEllipse(SkPath& path, SkScalar x, SkScalar y, SkScalar radiusX, SkScalar radiusY,
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SkScalar rotation, SkScalar startAngle, SkScalar endAngle, bool ccw) {
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// This is easiest to do by making a new path and then extending the current path
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// (this properly catches the cases of if there's a moveTo before this call or not).
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SkRect bounds = SkRect::MakeLTRB(x-radiusX, y-radiusY, x+radiusX, y+radiusY);
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SkPath temp;
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const auto sweep = SkRadiansToDegrees(endAngle - startAngle) - (360 * ccw);
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temp.addArc(bounds, SkRadiansToDegrees(startAngle), sweep);
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SkMatrix m;
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m.setRotate(SkRadiansToDegrees(rotation), x, y);
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path.addPath(temp, m, SkPath::kExtend_AddPathMode);
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}
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// Allows for full matix control.
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void ApplyAddPath(SkPath& orig, const SkPath& newPath,
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SkScalar scaleX, SkScalar skewX, SkScalar transX,
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SkScalar skewY, SkScalar scaleY, SkScalar transY,
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SkScalar pers0, SkScalar pers1, SkScalar pers2) {
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SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX,
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skewY , scaleY, transY,
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pers0 , pers1 , pers2);
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orig.addPath(newPath, m);
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}
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JSString GetFillTypeString(const SkPath& path) {
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if (path.getFillType() == SkPathFillType::kWinding) {
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return emscripten::val("nonzero");
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} else if (path.getFillType() == SkPathFillType::kEvenOdd) {
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return emscripten::val("evenodd");
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} else {
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SkDebugf("warning: can't translate inverted filltype to HTML Canvas\n");
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return emscripten::val("nonzero"); //Use default
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}
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}
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//========================================================================================
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// Path Effects
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//========================================================================================
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bool ApplyDash(SkPath& path, SkScalar on, SkScalar off, SkScalar phase) {
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SkScalar intervals[] = { on, off };
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auto pe = SkDashPathEffect::Make(intervals, 2, phase);
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if (!pe) {
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SkDebugf("Invalid args to dash()\n");
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return false;
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}
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SkStrokeRec rec(SkStrokeRec::InitStyle::kHairline_InitStyle);
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if (pe->filterPath(&path, path, &rec, nullptr)) {
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return true;
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}
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SkDebugf("Could not make dashed path\n");
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return false;
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}
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bool ApplyTrim(SkPath& path, SkScalar startT, SkScalar stopT, bool isComplement) {
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auto mode = isComplement ? SkTrimPathEffect::Mode::kInverted : SkTrimPathEffect::Mode::kNormal;
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auto pe = SkTrimPathEffect::Make(startT, stopT, mode);
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if (!pe) {
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SkDebugf("Invalid args to trim(): startT and stopT must be in [0,1]\n");
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return false;
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}
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SkStrokeRec rec(SkStrokeRec::InitStyle::kHairline_InitStyle);
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if (pe->filterPath(&path, path, &rec, nullptr)) {
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return true;
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}
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SkDebugf("Could not trim path\n");
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return false;
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}
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struct StrokeOpts {
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// Default values are set in chaining.js which allows clients
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// to set any number of them. Otherwise, the binding code complains if
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// any are omitted.
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SkScalar width;
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SkScalar miter_limit;
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SkScalar res_scale;
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SkPaint::Join join;
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SkPaint::Cap cap;
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};
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bool ApplyStroke(SkPath& path, StrokeOpts opts) {
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SkPaint p;
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeCap(opts.cap);
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p.setStrokeJoin(opts.join);
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p.setStrokeWidth(opts.width);
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p.setStrokeMiter(opts.miter_limit);
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// Default to 1.0 if 0 (or an invalid negative number)
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if (opts.res_scale <= 0) {
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opts.res_scale = 1.0;
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}
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return p.getFillPath(path, &path, nullptr, opts.res_scale);
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}
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//========================================================================================
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// Matrix things
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//========================================================================================
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struct SimpleMatrix {
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SkScalar scaleX, skewX, transX;
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SkScalar skewY, scaleY, transY;
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SkScalar pers0, pers1, pers2;
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};
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SkMatrix toSkMatrix(const SimpleMatrix& sm) {
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return SkMatrix::MakeAll(sm.scaleX, sm.skewX , sm.transX,
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sm.skewY , sm.scaleY, sm.transY,
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sm.pers0 , sm.pers1 , sm.pers2);
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}
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void ApplyTransform(SkPath& orig, const SimpleMatrix& sm) {
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orig.transform(toSkMatrix(sm));
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}
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void ApplyTransform(SkPath& orig,
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SkScalar scaleX, SkScalar skewX, SkScalar transX,
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SkScalar skewY, SkScalar scaleY, SkScalar transY,
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SkScalar pers0, SkScalar pers1, SkScalar pers2) {
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SkMatrix m = SkMatrix::MakeAll(scaleX, skewX , transX,
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skewY , scaleY, transY,
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pers0 , pers1 , pers2);
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orig.transform(m);
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}
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//========================================================================================
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// Testing things
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//========================================================================================
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// The use case for this is on the JS side is something like:
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// PathKit.SkBits2FloatUnsigned(parseInt("0xc0a00000"))
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// to have precise float values for tests. In the C++ tests, we can use SkBits2Float because
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// it takes int32_t, but the JS parseInt basically returns an unsigned int. So, we add in
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// this helper which casts for us on the way to SkBits2Float.
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float SkBits2FloatUnsigned(uint32_t floatAsBits) {
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return SkBits2Float((int32_t) floatAsBits);
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}
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// Binds the classes to the JS
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//
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// See https://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html#non-member-functions-on-the-javascript-prototype
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// for more on binding non-member functions to the JS object, allowing us to rewire
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// various functions. That is, we can make the SkPath we expose appear to have methods
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// that the original SkPath does not, like rect(x, y, width, height) and toPath2D().
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//
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// An important detail for binding non-member functions is that the first argument
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// must be SkPath& (the reference part is very important).
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//
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// Note that we can't expose default or optional arguments, but we can have multiple
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// declarations of the same function that take different amounts of arguments.
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// For example, see _transform
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// Additionally, we are perfectly happy to handle default arguments and function
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// overloads in the JS glue code (see chaining.js::addPath() for an example).
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EMSCRIPTEN_BINDINGS(skia) {
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class_<SkPath>("SkPath")
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.constructor<>()
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.constructor<const SkPath&>()
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// Path2D API
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.function("_addPath", &ApplyAddPath)
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// 3 additional overloads of addPath are handled in JS bindings
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.function("_arc", &ApplyAddArc)
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.function("_arcTo", &ApplyArcTo)
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//"bezierCurveTo" alias handled in JS bindings
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.function("_close", &ApplyClose)
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//"closePath" alias handled in JS bindings
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.function("_conicTo", &ApplyConicTo)
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.function("_cubicTo", &ApplyCubicTo)
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.function("_ellipse", &ApplyEllipse)
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.function("_lineTo", &ApplyLineTo)
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.function("_moveTo", &ApplyMoveTo)
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// "quadraticCurveTo" alias handled in JS bindings
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.function("_quadTo", &ApplyQuadTo)
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.function("_rect", &ApplyAddRect)
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// Extra features
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.function("setFillType", select_overload<void(SkPathFillType)>(&SkPath::setFillType))
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.function("getFillType", &SkPath::getFillType)
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.function("getFillTypeString", &GetFillTypeString)
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.function("getBounds", &SkPath::getBounds)
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.function("computeTightBounds", &SkPath::computeTightBounds)
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.function("equals", &Equals)
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.function("copy", &CopyPath)
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// PathEffects
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.function("_dash", &ApplyDash)
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.function("_trim", &ApplyTrim)
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.function("_stroke", &ApplyStroke)
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// Matrix
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.function("_transform", select_overload<void(SkPath& orig, const SimpleMatrix& sm)>(&ApplyTransform))
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.function("_transform", select_overload<void(SkPath& orig, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar, SkScalar)>(&ApplyTransform))
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// PathOps
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.function("_simplify", &ApplySimplify)
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.function("_op", &ApplyPathOp)
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// Exporting
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.function("toCmds", &ToCmds)
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.function("toPath2D", &ToPath2D)
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.function("toCanvas", &ToCanvas)
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.function("toSVGString", &ToSVGString)
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#ifdef PATHKIT_TESTING
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.function("dump", select_overload<void() const>(&SkPath::dump))
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.function("dumpHex", select_overload<void() const>(&SkPath::dumpHex))
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#endif
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;
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class_<SkOpBuilder>("SkOpBuilder")
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.constructor<>()
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.function("add", &SkOpBuilder::add)
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.function("make", &ResolveBuilder)
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.function("resolve", &ResolveBuilder);
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// Without these function() bindings, the function would be exposed but oblivious to
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// our types (e.g. SkPath)
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// Import
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function("FromSVGString", &FromSVGString);
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function("NewPath", &NewPath);
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function("NewPath", &CopyPath);
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// FromCmds is defined in helper.js to make use of TypedArrays transparent.
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function("_FromCmds", &FromCmds);
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// Path2D is opaque, so we can't read in from it.
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// PathOps
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function("MakeFromOp", &MakeFromOp);
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enum_<SkPathOp>("PathOp")
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.value("DIFFERENCE", SkPathOp::kDifference_SkPathOp)
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.value("INTERSECT", SkPathOp::kIntersect_SkPathOp)
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.value("UNION", SkPathOp::kUnion_SkPathOp)
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.value("XOR", SkPathOp::kXOR_SkPathOp)
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.value("REVERSE_DIFFERENCE", SkPathOp::kReverseDifference_SkPathOp);
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enum_<SkPathFillType>("FillType")
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.value("WINDING", SkPathFillType::kWinding)
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.value("EVENODD", SkPathFillType::kEvenOdd)
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.value("INVERSE_WINDING", SkPathFillType::kInverseWinding)
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.value("INVERSE_EVENODD", SkPathFillType::kInverseEvenOdd);
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constant("MOVE_VERB", MOVE);
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constant("LINE_VERB", LINE);
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constant("QUAD_VERB", QUAD);
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constant("CONIC_VERB", CONIC);
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constant("CUBIC_VERB", CUBIC);
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constant("CLOSE_VERB", CLOSE);
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// A value object is much simpler than a class - it is returned as a JS
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// object and does not require delete().
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// https://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html#value-types
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value_object<SkRect>("SkRect")
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.field("fLeft", &SkRect::fLeft)
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.field("fTop", &SkRect::fTop)
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.field("fRight", &SkRect::fRight)
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.field("fBottom", &SkRect::fBottom);
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function("LTRBRect", &SkRect::MakeLTRB);
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// Stroke
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enum_<SkPaint::Join>("StrokeJoin")
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.value("MITER", SkPaint::Join::kMiter_Join)
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.value("ROUND", SkPaint::Join::kRound_Join)
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.value("BEVEL", SkPaint::Join::kBevel_Join);
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enum_<SkPaint::Cap>("StrokeCap")
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.value("BUTT", SkPaint::Cap::kButt_Cap)
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.value("ROUND", SkPaint::Cap::kRound_Cap)
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.value("SQUARE", SkPaint::Cap::kSquare_Cap);
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value_object<StrokeOpts>("StrokeOpts")
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.field("width", &StrokeOpts::width)
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.field("miter_limit", &StrokeOpts::miter_limit)
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.field("res_scale", &StrokeOpts::res_scale)
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.field("join", &StrokeOpts::join)
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.field("cap", &StrokeOpts::cap);
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// Matrix
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// Allows clients to supply a 1D array of 9 elements and the bindings
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// will automatically turn it into a 3x3 2D matrix.
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// e.g. path.transform([0,1,2,3,4,5,6,7,8])
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// This is likely simpler for the client than exposing SkMatrix
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// directly and requiring them to do a lot of .delete().
|
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value_array<SimpleMatrix>("SkMatrix")
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.element(&SimpleMatrix::scaleX)
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.element(&SimpleMatrix::skewX)
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.element(&SimpleMatrix::transX)
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.element(&SimpleMatrix::skewY)
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.element(&SimpleMatrix::scaleY)
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.element(&SimpleMatrix::transY)
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.element(&SimpleMatrix::pers0)
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.element(&SimpleMatrix::pers1)
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.element(&SimpleMatrix::pers2);
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value_array<SkPoint>("SkPoint")
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.element(&SkPoint::fX)
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.element(&SkPoint::fY);
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// Not intended for external clients to call directly.
|
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// See helper.js for the client-facing implementation.
|
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class_<SkCubicMap>("_SkCubicMap")
|
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.constructor<SkPoint, SkPoint>()
|
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.function("computeYFromX", &SkCubicMap::computeYFromX)
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.function("computePtFromT", &SkCubicMap::computeFromT);
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|
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// Test Utils
|
|
function("SkBits2FloatUnsigned", &SkBits2FloatUnsigned);
|
|
}
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