skia2/include/gpu/GrGpuResource.h

167 lines
5.4 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpuResource_DEFINED
#define GrGpuResource_DEFINED
#include "SkInstCnt.h"
#include "SkTInternalLList.h"
#include "GrResourceKey.h"
class GrResourceCacheEntry;
class GrResourceCache2;
class GrGpu;
class GrContext;
/**
* Base class for objects that can be kept in the GrResourceCache.
*/
class GrGpuResource : public SkNoncopyable {
public:
SK_DECLARE_INST_COUNT_ROOT(GrGpuResource)
// These method signatures are written to mirror SkRefCnt. However, we don't require
// thread safety as GrCacheable objects are not intended to cross thread boundaries.
// internal_dispose() exists because of GrTexture's reliance on it. It will be removed
// soon.
void ref() const { ++fRefCnt; }
void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } }
virtual void internal_dispose() const { SkDELETE(this); }
bool unique() const { return 1 == fRefCnt; }
#ifdef SK_DEBUG
void validate() const {
SkASSERT(fRefCnt > 0);
}
#endif
/**
* Frees the object in the underlying 3D API. It must be safe to call this
* when the object has been previously abandoned.
*/
void release();
/**
* Removes references to objects in the underlying 3D API without freeing
* them. Used when the API context has been torn down before the GrContext.
*/
void abandon();
/**
* Tests whether a object has been abandoned or released. All objects will
* be in this state after their creating GrContext is destroyed or has
* contextLost called. It's up to the client to test wasDestroyed() before
* attempting to use an object if it holds refs on objects across
* ~GrContext, freeResources with the force flag, or contextLost.
*
* @return true if the object has been released or abandoned,
* false otherwise.
*/
bool wasDestroyed() const { return NULL == fGpu; }
/**
* Retrieves the context that owns the object. Note that it is possible for
* this to return NULL. When objects have been release()ed or abandon()ed
* they no longer have an owning context. Destroying a GrContext
* automatically releases all its resources.
*/
const GrContext* getContext() const;
GrContext* getContext();
/**
* Retrieves the amount of GPU memory used by this resource in bytes. It is
* approximate since we aren't aware of additional padding or copies made
* by the driver.
*
* @return the amount of GPU memory used in bytes
*/
virtual size_t gpuMemorySize() const = 0;
void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; }
GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; }
/**
* If this resource can be used as a scratch resource this returns a valid
* scratch key. Otherwise it returns a key for which isNullScratch is true.
*/
const GrResourceKey& getScratchKey() const { return fScratchKey; }
/**
* Gets an id that is unique for this GrCacheable object. It is static in that it does
* not change when the content of the GrCacheable object changes. This will never return
* 0.
*/
uint32_t getUniqueID() const { return fUniqueID; }
protected:
// This must be called by every GrGpuObject. It should be called once the object is fully
// initialized (i.e. not in a base class constructor).
void registerWithCache();
GrGpuResource(GrGpu*, bool isWrapped);
virtual ~GrGpuResource();
bool isInCache() const { return NULL != fCacheEntry; }
GrGpu* getGpu() const { return fGpu; }
// Derived classes should always call their parent class' onRelease
// and onAbandon methods in their overrides.
virtual void onRelease() {};
virtual void onAbandon() {};
bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
/**
* This entry point should be called whenever gpuMemorySize() begins
* reporting a different size. If the object is in the cache, it will call
* gpuMemorySize() immediately and pass the new size on to the resource
* cache.
*/
void didChangeGpuMemorySize() const;
/**
* Optionally called by the GrGpuResource subclass if the resource can be used as scratch.
* By default resources are not usable as scratch. This should only be called once.
**/
void setScratchKey(const GrResourceKey& scratchKey);
private:
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#endif
static uint32_t CreateUniqueID();
// We're in an internal doubly linked list owned by GrResourceCache2
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuResource);
// This is not ref'ed but abandon() or release() will be called before the GrGpu object
// is destroyed. Those calls set will this to NULL.
GrGpu* fGpu;
enum Flags {
/**
* This object wraps a GPU object given to us by the user.
* Lifetime management is left up to the user (i.e., we will not
* free it).
*/
kWrapped_FlagBit = 0x1,
};
uint32_t fFlags;
mutable int32_t fRefCnt;
GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
const uint32_t fUniqueID;
GrResourceKey fScratchKey;
typedef SkNoncopyable INHERITED;
};
#endif