skia2/tools/viewer/sk_app/android/Window_android.h

51 lines
1.3 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Window_android_DEFINED
#define Window_android_DEFINED
#include "../Window.h"
#include "WindowContext_android.h"
#include "surface_glue_android.h"
namespace sk_app {
class Window_android : public Window {
public:
Window_android() : Window() {}
~Window_android() override {}
bool init(SkiaAndroidApp* skiaAndroidApp);
void initDisplay(ANativeWindow* window);
void onDisplayDestroyed();
const DisplayParams& getDisplayParams() override;
void setTitle(const char*) override;
void show() override {}
bool attach(BackendType attachType, const DisplayParams& params) override;
void onInval() override;
void setUIState(const Json::Value& state) override;
void paintIfNeeded();
bool scaleContentToFit() const override { return true; }
bool supportsContentRect() const override { return true; }
SkRect getContentRect() override { return fContentRect; }
void setContentRect(int l, int t, int r, int b) { fContentRect.set(l,t,r,b); }
private:
SkiaAndroidApp* fSkiaAndroidApp = nullptr;
SkRect fContentRect;
DisplayParams fDisplayParams;
BackendType fBackendType;
};
} // namespace sk_app
#endif