skia2/tests/graphite/BackendTextureTest.cpp
Jim Van Verth 42f710f3fa Reland "[graphite] Move Graphite into Skia base directories."
This is a reland of commit ae5e846047

Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2022-04-11 18:37:20 +00:00

125 lines
4.9 KiB
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/gpu/graphite/BackendTexture.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/SkStuff.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/Gpu.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkSurface.h"
using namespace skgpu::graphite;
namespace {
const SkISize kSize = {16, 16};
}
DEF_GRAPHITE_TEST_FOR_CONTEXTS(BackendTextureTest, reporter, context) {
auto caps = context->priv().gpu()->caps();
TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
/*levelCount=*/1,
Protected::kNo,
Renderable::kNo);
REPORTER_ASSERT(reporter, info.isValid());
auto texture1 = context->createBackendTexture(kSize, info);
REPORTER_ASSERT(reporter, texture1.isValid());
// We make a copy to do the remaining tests so we still have texture1 to safely delete the
// backend object.
auto texture1Copy = texture1;
REPORTER_ASSERT(reporter, texture1Copy.isValid());
REPORTER_ASSERT(reporter, texture1 == texture1Copy);
auto texture2 = context->createBackendTexture(kSize, info);
REPORTER_ASSERT(reporter, texture2.isValid());
REPORTER_ASSERT(reporter, texture1Copy != texture2);
// Test state after assignment
texture1Copy = texture2;
REPORTER_ASSERT(reporter, texture1Copy.isValid());
REPORTER_ASSERT(reporter, texture1Copy == texture2);
BackendTexture invalidTexture;
REPORTER_ASSERT(reporter, !invalidTexture.isValid());
texture1Copy = invalidTexture;
REPORTER_ASSERT(reporter, !texture1Copy.isValid());
texture1Copy = texture1;
REPORTER_ASSERT(reporter, texture1Copy.isValid());
REPORTER_ASSERT(reporter, texture1 == texture1Copy);
context->deleteBackendTexture(texture1);
context->deleteBackendTexture(texture2);
}
// Tests the wrapping of a BackendTexture in an SkSurface
DEF_GRAPHITE_TEST_FOR_CONTEXTS(SurfaceBackendTextureTest, reporter, context) {
// TODO: Right now this just tests very basic combinations of surfaces. This should be expanded
// to conver a much broader set of things once we add more support in Graphite for different
// formats, color types, etc.
auto caps = context->priv().gpu()->caps();
std::unique_ptr<Recorder> recorder = context->makeRecorder();
TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
/*levelCount=*/1,
Protected::kNo,
Renderable::kYes);
auto texture = context->createBackendTexture(kSize, info);
REPORTER_ASSERT(reporter, texture.isValid());
sk_sp<SkSurface> surface = MakeGraphiteFromBackendTexture(recorder.get(),
texture,
kRGBA_8888_SkColorType,
/*colorSpace=*/nullptr,
/*props=*/nullptr);
REPORTER_ASSERT(reporter, surface);
surface.reset();
// We should fail when trying to wrap the same texture in a surface with a non compatible
// color type.
surface = MakeGraphiteFromBackendTexture(recorder.get(),
texture,
kAlpha_8_SkColorType,
/*colorSpace=*/nullptr,
/*props=*/nullptr);
REPORTER_ASSERT(reporter, !surface);
context->deleteBackendTexture(texture);
// We should fail to make a wrap non renderable texture in a surface.
info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
/*levelCount=*/1,
Protected::kNo,
Renderable::kNo);
texture = context->createBackendTexture(kSize, info);
REPORTER_ASSERT(reporter, texture.isValid());
surface = MakeGraphiteFromBackendTexture(recorder.get(),
texture,
kRGBA_8888_SkColorType,
/*colorSpace=*/nullptr,
/*props=*/nullptr);
REPORTER_ASSERT(reporter, !surface);
context->deleteBackendTexture(texture);
}