skia2/tests/sksl/shared/EmptyBlocksES2.glsl
John Stiles 639e812d9f Remove usage of sqrt() as an optimization barrier in tests.
In the majority of cases, a uniform is an equally good substitute, and
replacing `sqrt(N)` with `unknownInput` actually makes the test clearer.

Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-05-24 17:18:54 +00:00

16 lines
383 B
GLSL

out vec4 sk_FragColor;
uniform float unknownInput;
vec4 main() {
vec4 color = vec4(0.0);
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
for (int counter = 0;counter < 10; ++counter) {
}
if (unknownInput == 1.0) color.y = 1.0;
if (unknownInput == 2.0) ; else color.w = 1.0;
return color;
}