6c2aa7af0b
This reverts commit 63a3873957
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Reason for revert: fail
Original change's description:
> Reduce inputs to GrProgramDesc::Build method(s)
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> This moves the computation of the GrStencilSettings into GrProgramDesc::Build for the Vulkan backend
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> This makes it clear that the stencilSettings are determined by the GrProgramInfo.
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> Note that this does change some behavior in that the number of stencil bits is now determined (and set up for) the number requested not the number actually available on the attached stencil buffer at flush time.
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> Bug: skia:9455
> Change-Id: Ia5fa4e30e34952c1a492b8d571094abf2291b2a4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248696
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: Ib0b337c19acea8000b5592f3dfeda181fd6ef157
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249222
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
215 lines
7.9 KiB
C++
215 lines
7.9 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlendMode.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkString.h"
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#include "include/gpu/GrContext.h"
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#include "include/private/GrRecordingContext.h"
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#include "include/private/GrTypesPriv.h"
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#include "src/gpu/GrBuffer.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrGpuBuffer.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrMesh.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrOpsRenderPass.h"
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#include "src/gpu/GrPipeline.h"
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#include "src/gpu/GrPrimitiveProcessor.h"
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#include "src/gpu/GrProcessor.h"
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#include "src/gpu/GrProcessorSet.h"
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#include "src/gpu/GrProgramInfo.h"
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#include "src/gpu/GrRecordingContextPriv.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#include "src/gpu/GrRenderTargetContextPriv.h"
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#include "src/gpu/GrResourceProvider.h"
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#include "src/gpu/GrShaderCaps.h"
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#include "src/gpu/GrShaderVar.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
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#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
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#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
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#include "src/gpu/glsl/GrGLSLUniformHandler.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
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#include "src/gpu/ops/GrDrawOp.h"
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#include "src/gpu/ops/GrOp.h"
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#include <memory>
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#include <utility>
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class GrAppliedClip;
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/**
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* This test ensures that fwidth() works properly on GPU configs by drawing a squircle.
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*/
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namespace skiagm {
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static constexpr GrGeometryProcessor::Attribute gVertex =
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{"bboxcoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// SkSL code.
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class FwidthSquircleTestProcessor : public GrGeometryProcessor {
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public:
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FwidthSquircleTestProcessor(const SkMatrix& viewMatrix)
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: GrGeometryProcessor(kFwidthSquircleTestProcessor_ClassID)
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, fViewMatrix(viewMatrix) {
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this->setVertexAttributes(&gVertex, 1);
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}
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const char* name() const override { return "FwidthSquircleTestProcessor"; }
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {}
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final;
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private:
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const SkMatrix fViewMatrix;
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class Impl;
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};
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class FwidthSquircleTestProcessor::Impl : public GrGLSLGeometryProcessor {
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const auto& proc = args.fGP.cast<FwidthSquircleTestProcessor>();
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auto* uniforms = args.fUniformHandler;
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fViewMatrixHandle =
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uniforms->addUniform(kVertex_GrShaderFlag, kFloat3x3_GrSLType, "viewmatrix");
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auto* varyings = args.fVaryingHandler;
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varyings->emitAttributes(proc);
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GrGLSLVarying squircleCoord(kFloat2_GrSLType);
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varyings->addVarying("bboxcoord", &squircleCoord);
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auto* v = args.fVertBuilder;
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v->codeAppendf("float2x2 R = float2x2(cos(.05), sin(.05), -sin(.05), cos(.05));");
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v->codeAppendf("%s = bboxcoord * 1.25;", squircleCoord.vsOut());
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v->codeAppendf("float3 vertexpos = float3(bboxcoord * 100 * R + 100, 1);");
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v->codeAppendf("vertexpos = %s * vertexpos;", uniforms->getUniformCStr(fViewMatrixHandle));
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gpArgs->fPositionVar.set(kFloat3_GrSLType, "vertexpos");
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auto* f = args.fFragBuilder;
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f->codeAppendf("float golden_ratio = 1.61803398875;");
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f->codeAppendf("float pi = 3.141592653589793;");
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f->codeAppendf("float x = abs(%s.x), y = abs(%s.y);",
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squircleCoord.fsIn(), squircleCoord.fsIn());
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// Squircle function!
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f->codeAppendf("float fn = half(pow(x, golden_ratio*pi) + pow(y, golden_ratio*pi) - 1);");
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f->codeAppendf("float fnwidth = fwidth(fn);");
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f->codeAppendf("fnwidth += 1e-10;"); // Guard against divide-by-zero.
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f->codeAppendf("half coverage = clamp(half(.5 - fn/fnwidth), 0, 1);");
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f->codeAppendf("%s = half4(.51, .42, .71, 1) * .89;", args.fOutputColor);
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f->codeAppendf("%s = half4(coverage);", args.fOutputCoverage);
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}
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void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
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FPCoordTransformIter&& transformIter) override {
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const auto& proc = primProc.cast<FwidthSquircleTestProcessor>();
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pdman.setSkMatrix(fViewMatrixHandle, proc.fViewMatrix);
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}
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UniformHandle fViewMatrixHandle;
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};
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GrGLSLPrimitiveProcessor* FwidthSquircleTestProcessor::createGLSLInstance(
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const GrShaderCaps&) const {
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return new Impl();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Draw Op.
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class FwidthSquircleTestOp : public GrDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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static std::unique_ptr<GrDrawOp> Make(GrRecordingContext* ctx, const SkMatrix& viewMatrix) {
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GrOpMemoryPool* pool = ctx->priv().opMemoryPool();
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return pool->allocate<FwidthSquircleTestOp>(viewMatrix);
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}
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private:
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FwidthSquircleTestOp(const SkMatrix& viewMatrix)
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: GrDrawOp(ClassID())
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, fViewMatrix(viewMatrix) {
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this->setBounds(SkRect::MakeIWH(kWidth, kHeight), HasAABloat::kNo, IsHairline::kNo);
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}
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const char* name() const override { return "FwidthSquircleTestOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
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GrProcessorSet::Analysis finalize(
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const GrCaps&, const GrAppliedClip*, bool hasMixedSampledCoverage, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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void onPrepare(GrOpFlushState* flushState) override {
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SkPoint vertices[4] = {
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{-1, -1},
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{+1, -1},
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{-1, +1},
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{+1, +1},
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};
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fVertexBuffer = flushState->resourceProvider()->createBuffer(
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sizeof(vertices), GrGpuBufferType::kVertex, kStatic_GrAccessPattern, vertices);
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}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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if (!fVertexBuffer) {
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return;
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}
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GrPipeline pipeline(GrScissorTest::kDisabled, SkBlendMode::kSrcOver,
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flushState->drawOpArgs().outputSwizzle());
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FwidthSquircleTestProcessor primProc(fViewMatrix);
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GrProgramInfo programInfo(flushState->drawOpArgs().numSamples(),
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flushState->drawOpArgs().origin(),
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pipeline,
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primProc,
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nullptr, nullptr, 0);
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GrMesh mesh(GrPrimitiveType::kTriangleStrip);
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mesh.setNonIndexedNonInstanced(4);
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mesh.setVertexData(std::move(fVertexBuffer));
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flushState->opsRenderPass()->draw(programInfo, &mesh, 1, SkRect::MakeIWH(kWidth, kHeight));
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}
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sk_sp<GrBuffer> fVertexBuffer;
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const SkMatrix fViewMatrix;
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static const int kWidth = 200;
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static const int kHeight = 200;
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friend class ::GrOpMemoryPool; // for ctor
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Test.
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DEF_SIMPLE_GPU_GM_CAN_FAIL(fwidth_squircle, ctx, rtc, canvas, errorMsg, 200, 200) {
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if (!ctx->priv().caps()->shaderCaps()->shaderDerivativeSupport()) {
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*errorMsg = "Shader derivatives not supported.";
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return DrawResult::kSkip;
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}
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// Draw the test directly to the frame buffer.
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canvas->clear(SK_ColorWHITE);
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rtc->priv().testingOnly_addDrawOp(FwidthSquircleTestOp::Make(ctx, canvas->getTotalMatrix()));
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return skiagm::DrawResult::kOk;
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}
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}
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