skia2/tools/gpu/TestOps.cpp
Brian Salomon c241b58965 Make fragment processor iterators work with range for loops.
When iterating over the coord transforms or texture samplers of a
FP also have access to the owning FP.

Pass a coord transform range to GPs rather than a pointer to an
iterator.

Change-Id: If7c829a67dce6600d7f49e12d6f49f685dcace3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256216
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2019-11-27 14:32:43 +00:00

195 lines
7.8 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/gpu/TestOps.h"
#include "src/core/SkPointPriv.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrVertexWriter.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
namespace {
class GP : public GrGeometryProcessor {
public:
GP(const SkMatrix& localMatrix, bool wideColor)
: GrGeometryProcessor(kTestRectOp_ClassID), fLocalMatrix(localMatrix) {
fInColor = MakeColorAttribute("color", wideColor);
this->setVertexAttributes(&fInPosition, 3);
}
const char* name() const override { return "TestRectOp::GP"; }
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override;
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
bool wideColor() const { return fInColor.cpuType() != kUByte4_norm_GrVertexAttribType; }
private:
Attribute fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
Attribute fInLocalCoords = {"inLocalCoords", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
Attribute fInColor;
SkMatrix fLocalMatrix;
};
GrGLSLPrimitiveProcessor* GP::createGLSLInstance(const GrShaderCaps& caps) const {
class GLSLGP : public GrGLSLGeometryProcessor {
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& pp,
const CoordTransformRange& transformRange) override {
const auto& gp = pp.cast<GP>();
this->setTransformDataHelper(gp.fLocalMatrix, pdman, transformRange);
}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const auto& gp = args.fGP.cast<GP>();
args.fVaryingHandler->emitAttributes(gp);
GrGLSLVarying colorVarying(kHalf4_GrSLType);
args.fVaryingHandler->addVarying("color", &colorVarying,
GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
args.fVertBuilder->codeAppendf("%s = %s;", colorVarying.vsOut(), gp.fInColor.name());
args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, colorVarying.fsIn());
args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
this->emitTransforms(args.fVertBuilder, args.fVaryingHandler, args.fUniformHandler,
gp.fInLocalCoords.asShaderVar(), gp.fLocalMatrix,
args.fFPCoordTransformHandler);
}
};
return new GLSLGP();
}
class TestRectOp final : public GrMeshDrawOp {
public:
static std::unique_ptr<GrDrawOp> Make(GrRecordingContext*,
GrPaint&&,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM);
const char* name() const override { return "TestRectOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
GrProcessorSet::Analysis finalize(const GrCaps&,
const GrAppliedClip*,
bool hasMixedSampledCoverage,
GrClampType) override;
void visitProxies(const VisitProxyFunc& func) const override {
fProcessorSet.visitProxies(func);
}
private:
DEFINE_OP_CLASS_ID
TestRectOp(const GrCaps*,
GrPaint&&,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localMatrix);
void onPrepareDraws(Target*) override;
void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
SkRect fDrawRect;
SkRect fLocalRect;
SkPMColor4f fColor;
GP fGP;
GrProcessorSet fProcessorSet;
friend class ::GrOpMemoryPool;
};
std::unique_ptr<GrDrawOp> TestRectOp::Make(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
auto* pool = context->priv().opMemoryPool();
const auto* caps = context->priv().caps();
return pool->allocate<TestRectOp>(caps, std::move(paint), drawRect, localRect, localM);
}
GrProcessorSet::Analysis TestRectOp::finalize(const GrCaps& caps,
const GrAppliedClip* clip,
bool hasMixedSampledCoverage,
GrClampType clampType) {
return fProcessorSet.finalize(GrProcessorAnalysisColor::Opaque::kYes,
GrProcessorAnalysisCoverage::kSingleChannel, clip,
&GrUserStencilSettings::kUnused, hasMixedSampledCoverage, caps,
clampType, &fColor);
}
static bool use_wide_color(const GrPaint& paint, const GrCaps* caps) {
return !paint.getColor4f().fitsInBytes() && caps->halfFloatVertexAttributeSupport();
}
TestRectOp::TestRectOp(const GrCaps* caps,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localMatrix)
: GrMeshDrawOp(ClassID())
, fDrawRect(drawRect)
, fLocalRect(localRect)
, fColor(paint.getColor4f())
, fGP(localMatrix, use_wide_color(paint, caps))
, fProcessorSet(std::move(paint)) {
this->setBounds(drawRect.makeSorted(), HasAABloat::kNo, IsHairline::kNo);
}
void TestRectOp::onPrepareDraws(Target* target) {
QuadHelper helper(target, fGP.vertexStride(), 1);
GrVertexWriter writer{helper.vertices()};
auto pos = GrVertexWriter::TriStripFromRect(fDrawRect);
auto local = GrVertexWriter::TriStripFromRect(fLocalRect);
GrVertexColor color(fColor, fGP.wideColor());
writer.writeQuad(pos, local, color);
helper.recordDraw(target, &fGP);
}
void TestRectOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
flushState->executeDrawsAndUploadsForMeshDrawOp(this, chainBounds, std::move(fProcessorSet));
}
} // anonymous namespace
namespace sk_gpu_test::test_ops {
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
}
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext* context,
std::unique_ptr<GrFragmentProcessor> fp,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
GrPaint paint;
paint.addColorFragmentProcessor(std::move(fp));
return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
}
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& rect) {
return TestRectOp::Make(context, std::move(paint), rect, rect, SkMatrix::I());
}
} // namespace sk_gpu_test::test_ops