c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
137 lines
4.4 KiB
C++
137 lines
4.4 KiB
C++
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrRenderTarget_DEFINED
|
|
#define GrRenderTarget_DEFINED
|
|
|
|
#include "include/core/SkRect.h"
|
|
#include "include/gpu/GrSurface.h"
|
|
|
|
class GrCaps;
|
|
class GrRenderTargetOpList;
|
|
class GrRenderTargetPriv;
|
|
class GrStencilAttachment;
|
|
class GrBackendRenderTarget;
|
|
|
|
/**
|
|
* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
|
|
* A context's render target is set by setRenderTarget(). Render targets are
|
|
* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
|
|
* Additionally, GrContext provides methods for creating GrRenderTargets
|
|
* that wrap externally created render targets.
|
|
*/
|
|
class GrRenderTarget : virtual public GrSurface {
|
|
public:
|
|
virtual bool alwaysClearStencil() const { return false; }
|
|
|
|
// GrSurface overrides
|
|
GrRenderTarget* asRenderTarget() override { return this; }
|
|
const GrRenderTarget* asRenderTarget() const override { return this; }
|
|
|
|
// GrRenderTarget
|
|
bool isStencilBufferMultisampled() const { return fSampleCnt > 1; }
|
|
|
|
GrFSAAType fsaaType() const {
|
|
SkASSERT(fSampleCnt >= 1);
|
|
if (fSampleCnt <= 1) {
|
|
SkASSERT(!this->hasMixedSamples());
|
|
return GrFSAAType::kNone;
|
|
}
|
|
return this->hasMixedSamples() ? GrFSAAType::kMixedSamples : GrFSAAType::kUnifiedMSAA;
|
|
}
|
|
|
|
/**
|
|
* Returns the number of samples/pixel in the stencil buffer (One if non-MSAA).
|
|
*/
|
|
int numStencilSamples() const { return fSampleCnt; }
|
|
|
|
/**
|
|
* Returns the number of samples/pixel in the color buffer (One if non-MSAA or mixed sampled).
|
|
*/
|
|
int numColorSamples() const {
|
|
return GrFSAAType::kMixedSamples == this->fsaaType() ? 1 : fSampleCnt;
|
|
}
|
|
|
|
/**
|
|
* Call to indicate the multisample contents were modified such that the
|
|
* render target needs to be resolved before it can be used as texture. Gr
|
|
* tracks this for its own drawing and thus this only needs to be called
|
|
* when the render target has been modified outside of Gr. This has no
|
|
* effect on wrapped backend render targets.
|
|
*
|
|
* @param rect a rect bounding the area needing resolve. NULL indicates
|
|
* the whole RT needs resolving.
|
|
*/
|
|
void flagAsNeedingResolve(const SkIRect* rect = nullptr);
|
|
|
|
/**
|
|
* Call to override the region that needs to be resolved.
|
|
*/
|
|
void overrideResolveRect(const SkIRect rect);
|
|
|
|
/**
|
|
* Call to indicate that GrRenderTarget was externally resolved. This may
|
|
* allow Gr to skip a redundant resolve step.
|
|
*/
|
|
void flagAsResolved();
|
|
|
|
/**
|
|
* @return true if the GrRenderTarget requires MSAA resolving
|
|
*/
|
|
bool needsResolve() const { return !fResolveRect.isEmpty(); }
|
|
|
|
/**
|
|
* Returns a rect bounding the region needing resolving.
|
|
*/
|
|
const SkIRect& getResolveRect() const { return fResolveRect; }
|
|
|
|
// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
|
|
// 0 in GL), or be unresolvable because the client didn't give us the
|
|
// resolve destination.
|
|
enum ResolveType {
|
|
kCanResolve_ResolveType,
|
|
kAutoResolves_ResolveType,
|
|
kCantResolve_ResolveType,
|
|
};
|
|
virtual ResolveType getResolveType() const = 0;
|
|
|
|
virtual GrBackendRenderTarget getBackendRenderTarget() const = 0;
|
|
|
|
// Checked when this object is asked to attach a stencil buffer.
|
|
virtual bool canAttemptStencilAttachment() const = 0;
|
|
|
|
// Provides access to functions that aren't part of the public API.
|
|
GrRenderTargetPriv renderTargetPriv();
|
|
const GrRenderTargetPriv renderTargetPriv() const;
|
|
|
|
protected:
|
|
GrRenderTarget(GrGpu*, const GrSurfaceDesc&, GrStencilAttachment* = nullptr);
|
|
~GrRenderTarget() override;
|
|
|
|
// override of GrResource
|
|
void onAbandon() override;
|
|
void onRelease() override;
|
|
|
|
private:
|
|
// Allows the backends to perform any additional work that is required for attaching a
|
|
// GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto
|
|
// the GrRenderTarget. This function must return false if any failures occur when completing the
|
|
// stencil attachment.
|
|
virtual bool completeStencilAttachment() = 0;
|
|
|
|
friend class GrRenderTargetPriv;
|
|
|
|
int fSampleCnt;
|
|
int fSamplePatternKey;
|
|
sk_sp<GrStencilAttachment> fStencilAttachment;
|
|
SkIRect fResolveRect;
|
|
|
|
typedef GrSurface INHERITED;
|
|
};
|
|
|
|
#endif
|