skia2/include/gpu/GrRenderTarget.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

137 lines
4.4 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTarget_DEFINED
#define GrRenderTarget_DEFINED
#include "include/core/SkRect.h"
#include "include/gpu/GrSurface.h"
class GrCaps;
class GrRenderTargetOpList;
class GrRenderTargetPriv;
class GrStencilAttachment;
class GrBackendRenderTarget;
/**
* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
* A context's render target is set by setRenderTarget(). Render targets are
* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
* Additionally, GrContext provides methods for creating GrRenderTargets
* that wrap externally created render targets.
*/
class GrRenderTarget : virtual public GrSurface {
public:
virtual bool alwaysClearStencil() const { return false; }
// GrSurface overrides
GrRenderTarget* asRenderTarget() override { return this; }
const GrRenderTarget* asRenderTarget() const override { return this; }
// GrRenderTarget
bool isStencilBufferMultisampled() const { return fSampleCnt > 1; }
GrFSAAType fsaaType() const {
SkASSERT(fSampleCnt >= 1);
if (fSampleCnt <= 1) {
SkASSERT(!this->hasMixedSamples());
return GrFSAAType::kNone;
}
return this->hasMixedSamples() ? GrFSAAType::kMixedSamples : GrFSAAType::kUnifiedMSAA;
}
/**
* Returns the number of samples/pixel in the stencil buffer (One if non-MSAA).
*/
int numStencilSamples() const { return fSampleCnt; }
/**
* Returns the number of samples/pixel in the color buffer (One if non-MSAA or mixed sampled).
*/
int numColorSamples() const {
return GrFSAAType::kMixedSamples == this->fsaaType() ? 1 : fSampleCnt;
}
/**
* Call to indicate the multisample contents were modified such that the
* render target needs to be resolved before it can be used as texture. Gr
* tracks this for its own drawing and thus this only needs to be called
* when the render target has been modified outside of Gr. This has no
* effect on wrapped backend render targets.
*
* @param rect a rect bounding the area needing resolve. NULL indicates
* the whole RT needs resolving.
*/
void flagAsNeedingResolve(const SkIRect* rect = nullptr);
/**
* Call to override the region that needs to be resolved.
*/
void overrideResolveRect(const SkIRect rect);
/**
* Call to indicate that GrRenderTarget was externally resolved. This may
* allow Gr to skip a redundant resolve step.
*/
void flagAsResolved();
/**
* @return true if the GrRenderTarget requires MSAA resolving
*/
bool needsResolve() const { return !fResolveRect.isEmpty(); }
/**
* Returns a rect bounding the region needing resolving.
*/
const SkIRect& getResolveRect() const { return fResolveRect; }
// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
// 0 in GL), or be unresolvable because the client didn't give us the
// resolve destination.
enum ResolveType {
kCanResolve_ResolveType,
kAutoResolves_ResolveType,
kCantResolve_ResolveType,
};
virtual ResolveType getResolveType() const = 0;
virtual GrBackendRenderTarget getBackendRenderTarget() const = 0;
// Checked when this object is asked to attach a stencil buffer.
virtual bool canAttemptStencilAttachment() const = 0;
// Provides access to functions that aren't part of the public API.
GrRenderTargetPriv renderTargetPriv();
const GrRenderTargetPriv renderTargetPriv() const;
protected:
GrRenderTarget(GrGpu*, const GrSurfaceDesc&, GrStencilAttachment* = nullptr);
~GrRenderTarget() override;
// override of GrResource
void onAbandon() override;
void onRelease() override;
private:
// Allows the backends to perform any additional work that is required for attaching a
// GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto
// the GrRenderTarget. This function must return false if any failures occur when completing the
// stencil attachment.
virtual bool completeStencilAttachment() = 0;
friend class GrRenderTargetPriv;
int fSampleCnt;
int fSamplePatternKey;
sk_sp<GrStencilAttachment> fStencilAttachment;
SkIRect fResolveRect;
typedef GrSurface INHERITED;
};
#endif