skia2/gm/fontmgr.cpp
djsollen 0d393a92ca Lookup glyphs based on character code and language tag.
This is particularly important on Android where we expect the
FontManager to return different glyphs for the same character code
depending on language.

BUG=skia:2829
R=bungeman@google.com, tomhudson@google.com

Author: djsollen@google.com

Review URL: https://codereview.chromium.org/492763003
2014-08-27 07:03:13 -07:00

231 lines
7.2 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkFontMgr.h"
#include "SkGraphics.h"
#include "SkTypeface.h"
#ifdef SK_BUILD_FOR_WIN
#include "SkTypeface_win.h"
#endif
// limit this just so we don't take too long to draw
#define MAX_FAMILIES 30
static SkScalar drawString(SkCanvas* canvas, const SkString& text, SkScalar x,
SkScalar y, const SkPaint& paint) {
canvas->drawText(text.c_str(), text.size(), x, y, paint);
return x + paint.measureText(text.c_str(), text.size());
}
static SkScalar drawCharacter(SkCanvas* canvas, uint32_t character, SkScalar x,
SkScalar y, SkPaint& paint, SkFontMgr* fm,
const char* fontName, const char* bpc47,
const SkFontStyle& fontStyle) {
// find typeface containing the requested character and draw it
SkString ch;
ch.appendUnichar(character);
SkTypeface* typeface = fm->matchFamilyStyleCharacter(fontName, fontStyle, bpc47, character);
SkSafeUnref(paint.setTypeface(typeface));
x = drawString(canvas, ch, x, y, paint) + 20;
if (NULL == typeface) {
return x;
}
// repeat the process, but this time use the family name of the typeface
// from the first pass. This emulates the behavior in Blink where it
// it expects to get the same glyph when following this pattern.
SkString familyName;
typeface->getFamilyName(&familyName);
SkTypeface* typefaceCopy = fm->legacyCreateTypeface(familyName.c_str(), typeface->style());
SkSafeUnref(paint.setTypeface(typefaceCopy));
return drawString(canvas, ch, x, y, paint) + 20;
}
class FontMgrGM : public skiagm::GM {
public:
FontMgrGM(SkFontMgr* fontMgr = NULL) {
SkGraphics::SetFontCacheLimit(16 * 1024 * 1024);
fName.set("fontmgr_iter");
if (fontMgr) {
fName.append("_factory");
fFM.reset(fontMgr);
} else {
fFM.reset(SkFontMgr::RefDefault());
}
}
protected:
virtual SkString onShortName() {
return fName;
}
virtual SkISize onISize() {
return SkISize::Make(1536, 768);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkScalar y = 20;
SkPaint paint;
paint.setAntiAlias(true);
paint.setLCDRenderText(true);
paint.setSubpixelText(true);
paint.setTextSize(17);
SkFontMgr* fm = fFM;
int count = SkMin32(fm->countFamilies(), MAX_FAMILIES);
for (int i = 0; i < count; ++i) {
SkString fname;
fm->getFamilyName(i, &fname);
paint.setTypeface(NULL);
(void)drawString(canvas, fname, 20, y, paint);
SkScalar x = 220;
SkAutoTUnref<SkFontStyleSet> set(fm->createStyleSet(i));
for (int j = 0; j < set->count(); ++j) {
SkString sname;
SkFontStyle fs;
set->getStyle(j, &fs, &sname);
sname.appendf(" [%d %d %d]", fs.weight(), fs.width(), fs.isItalic());
SkSafeUnref(paint.setTypeface(set->createTypeface(j)));
x = drawString(canvas, sname, x, y, paint) + 20;
// check to see that we get different glyphs in japanese and chinese
x = drawCharacter(canvas, 0x5203, x, y, paint, fm, fName.c_str(), "zh", fs);
x = drawCharacter(canvas, 0x5203, x, y, paint, fm, fName.c_str(), "ja", fs);
// check that emoji characters are found
x = drawCharacter(canvas, 0x1f601, x, y, paint, fm, fName.c_str(), NULL, fs);
}
y += 24;
}
}
virtual uint32_t onGetFlags() const SK_OVERRIDE {
// fontdescriptors (and therefore serialization) don't yet understand
// these new styles, so skip tests that exercise that for now.
// If certain fonts are picked up (e.g. Microsoft Jhenghei 20MB for Regular, 12MB for Bold),
// the resulting pdf can be ~700MB and crashes Chrome's PDF viewer.
return kSkipPicture_Flag | kSkipPipe_Flag | kSkipPDF_Flag;
}
private:
SkAutoTUnref<SkFontMgr> fFM;
SkString fName;
typedef GM INHERITED;
};
class FontMgrMatchGM : public skiagm::GM {
SkAutoTUnref<SkFontMgr> fFM;
public:
FontMgrMatchGM() : fFM(SkFontMgr::RefDefault()) {
SkGraphics::SetFontCacheLimit(16 * 1024 * 1024);
}
protected:
virtual SkString onShortName() {
return SkString("fontmgr_match");
}
virtual SkISize onISize() {
return SkISize::Make(640, 1024);
}
void iterateFamily(SkCanvas* canvas, const SkPaint& paint,
SkFontStyleSet* fset) {
SkPaint p(paint);
SkScalar y = 0;
for (int j = 0; j < fset->count(); ++j) {
SkString sname;
SkFontStyle fs;
fset->getStyle(j, &fs, &sname);
sname.appendf(" [%d %d]", fs.weight(), fs.width());
SkSafeUnref(p.setTypeface(fset->createTypeface(j)));
(void)drawString(canvas, sname, 0, y, p);
y += 24;
}
}
void exploreFamily(SkCanvas* canvas, const SkPaint& paint,
SkFontStyleSet* fset) {
SkPaint p(paint);
SkScalar y = 0;
for (int weight = 100; weight <= 900; weight += 200) {
for (int width = 1; width <= 9; width += 2) {
SkFontStyle fs(weight, width, SkFontStyle::kUpright_Slant);
SkTypeface* face = fset->matchStyle(fs);
if (face) {
SkString str;
str.printf("request [%d %d]", fs.weight(), fs.width());
p.setTypeface(face)->unref();
(void)drawString(canvas, str, 0, y, p);
y += 24;
}
}
}
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkPaint paint;
paint.setAntiAlias(true);
paint.setLCDRenderText(true);
paint.setSubpixelText(true);
paint.setTextSize(17);
static const char* gNames[] = {
"Helvetica Neue", "Arial"
};
SkAutoTUnref<SkFontStyleSet> fset;
for (size_t i = 0; i < SK_ARRAY_COUNT(gNames); ++i) {
fset.reset(fFM->matchFamily(gNames[i]));
if (fset->count() > 0) {
break;
}
}
if (NULL == fset.get()) {
return;
}
canvas->translate(20, 40);
this->exploreFamily(canvas, paint, fset);
canvas->translate(150, 0);
this->iterateFamily(canvas, paint, fset);
}
virtual uint32_t onGetFlags() const SK_OVERRIDE {
// fontdescriptors (and therefore serialization) don't yet understand
// these new styles, so skip tests that exercise that for now.
return kSkipPicture_Flag | kSkipPipe_Flag;
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return SkNEW(FontMgrGM); )
DEF_GM( return SkNEW(FontMgrMatchGM); )
#ifdef SK_BUILD_FOR_WIN
DEF_GM( return SkNEW_ARGS(FontMgrGM, (SkFontMgr_New_DirectWrite())); )
#endif