898235c486
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering. Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007 Review URL: https://codereview.chromium.org/1845283003
420 lines
14 KiB
C++
420 lines
14 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrTest.h"
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#include "GrBatchAtlas.h"
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#include "GrContextOptions.h"
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#include "GrDrawContextPriv.h"
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#include "GrDrawingManager.h"
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#include "GrGpuResourceCacheAccess.h"
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#include "GrResourceCache.h"
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#include "SkGpuDevice.h"
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#include "SkGrPriv.h"
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#include "SkString.h"
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#include "text/GrBatchFontCache.h"
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#include "text/GrTextBlobCache.h"
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namespace GrTest {
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void SetupAlwaysEvictAtlas(GrContext* context) {
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// These sizes were selected because they allow each atlas to hold a single plot and will thus
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// stress the atlas
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int dim = GrBatchAtlas::kGlyphMaxDim;
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GrBatchAtlasConfig configs[3];
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configs[kA8_GrMaskFormat].fWidth = dim;
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configs[kA8_GrMaskFormat].fHeight = dim;
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configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kA8_GrMaskFormat].fPlotWidth = dim;
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configs[kA8_GrMaskFormat].fPlotHeight = dim;
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configs[kA565_GrMaskFormat].fWidth = dim;
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configs[kA565_GrMaskFormat].fHeight = dim;
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configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kA565_GrMaskFormat].fPlotWidth = dim;
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configs[kA565_GrMaskFormat].fPlotHeight = dim;
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configs[kARGB_GrMaskFormat].fWidth = dim;
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configs[kARGB_GrMaskFormat].fHeight = dim;
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configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
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configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
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configs[kARGB_GrMaskFormat].fPlotWidth = dim;
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configs[kARGB_GrMaskFormat].fPlotHeight = dim;
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context->setTextContextAtlasSizes_ForTesting(configs);
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}
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};
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void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target, GrRenderTarget* rt) {
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SkASSERT(!fContext);
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fContext.reset(SkRef(ctx));
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fDrawTarget.reset(SkRef(target));
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fRenderTarget.reset(SkRef(rt));
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}
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void GrContext::getTestTarget(GrTestTarget* tar, GrRenderTarget* rt) {
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this->flush();
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// We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
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// then disconnects. This would help prevent test writers from mixing using the returned
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// GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
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// until ~GrTestTarget().
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if (!rt) {
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GrSurfaceDesc desc;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fWidth = 32;
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desc.fHeight = 32;
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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desc.fSampleCnt = 0;
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SkAutoTUnref<GrTexture> texture(this->textureProvider()->createTexture(
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desc, SkBudgeted::kNo, nullptr, 0));
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if (nullptr == texture) {
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return;
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}
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SkASSERT(nullptr != texture->asRenderTarget());
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rt = texture->asRenderTarget();
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}
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SkAutoTUnref<GrDrawTarget> dt(fDrawingManager->newDrawTarget(rt));
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tar->init(this, dt, rt);
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}
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void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) {
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fTextBlobCache->setBudget(bytes);
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}
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void GrContext::setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs) {
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fBatchFontCache->setAtlasSizes_ForTesting(configs);
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}
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///////////////////////////////////////////////////////////////////////////////
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void GrContext::purgeAllUnlockedResources() {
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fResourceCache->purgeAllUnlocked();
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}
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void GrContext::resetGpuStats() const {
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#if GR_GPU_STATS
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fGpu->stats()->reset();
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#endif
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}
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void GrContext::dumpCacheStats(SkString* out) const {
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#if GR_CACHE_STATS
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fResourceCache->dumpStats(out);
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#endif
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}
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void GrContext::dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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#if GR_CACHE_STATS
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fResourceCache->dumpStatsKeyValuePairs(keys, values);
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#endif
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}
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void GrContext::printCacheStats() const {
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SkString out;
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this->dumpCacheStats(&out);
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SkDebugf("%s", out.c_str());
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}
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void GrContext::dumpGpuStats(SkString* out) const {
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#if GR_GPU_STATS
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return fGpu->stats()->dump(out);
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#endif
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}
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void GrContext::dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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#if GR_GPU_STATS
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return fGpu->stats()->dumpKeyValuePairs(keys, values);
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#endif
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}
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void GrContext::printGpuStats() const {
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SkString out;
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this->dumpGpuStats(&out);
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SkDebugf("%s", out.c_str());
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}
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GrTexture* GrContext::getFontAtlasTexture(GrMaskFormat format) {
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GrBatchFontCache* cache = this->getBatchFontCache();
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return cache->getTexture(format);
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}
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void SkGpuDevice::drawTexture(GrTexture* tex, const SkRect& dst, const SkPaint& paint) {
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GrPaint grPaint;
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SkMatrix mat;
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mat.reset();
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if (!SkPaintToGrPaint(this->context(), paint, mat,
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this->surfaceProps().allowSRGBInputs(), &grPaint)) {
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return;
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}
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SkMatrix textureMat;
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textureMat.reset();
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textureMat[SkMatrix::kMScaleX] = 1.0f/dst.width();
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textureMat[SkMatrix::kMScaleY] = 1.0f/dst.height();
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textureMat[SkMatrix::kMTransX] = -dst.fLeft/dst.width();
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textureMat[SkMatrix::kMTransY] = -dst.fTop/dst.height();
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grPaint.addColorTextureProcessor(tex, textureMat);
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GrClip clip;
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fDrawContext->drawRect(clip, grPaint, mat, dst);
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}
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#if GR_GPU_STATS
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void GrGpu::Stats::dump(SkString* out) {
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out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
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out->appendf("Shader Compilations: %d\n", fShaderCompilations);
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out->appendf("Textures Created: %d\n", fTextureCreates);
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out->appendf("Texture Uploads: %d\n", fTextureUploads);
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out->appendf("Transfers to Texture: %d\n", fTransfersToTexture);
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out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates);
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out->appendf("Number of draws: %d\n", fNumDraws);
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}
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void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) {
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keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds);
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keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations);
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keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads);
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keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws);
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keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws);
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}
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#endif
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#if GR_CACHE_STATS
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void GrResourceCache::getStats(Stats* stats) const {
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stats->reset();
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stats->fTotal = this->getResourceCount();
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stats->fNumNonPurgeable = fNonpurgeableResources.count();
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stats->fNumPurgeable = fPurgeableQueue.count();
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for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
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stats->update(fNonpurgeableResources[i]);
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}
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for (int i = 0; i < fPurgeableQueue.count(); ++i) {
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stats->update(fPurgeableQueue.at(i));
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}
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}
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void GrResourceCache::dumpStats(SkString* out) const {
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this->validate();
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Stats stats;
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this->getStats(&stats);
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float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
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float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
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out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
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out->appendf("\t\tEntry Count: current %d"
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" (%d budgeted, %d external(%d borrowed, %d adopted), %d locked, %d scratch %.2g%% full), high %d\n",
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stats.fTotal, fBudgetedCount, stats.fExternal, stats.fBorrowed,
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stats.fAdopted, stats.fNumNonPurgeable, stats.fScratch, countUtilization,
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fHighWaterCount);
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out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
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SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
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SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
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}
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void GrResourceCache::dumpStatsKeyValuePairs(SkTArray<SkString>* keys,
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SkTArray<double>* values) const {
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this->validate();
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Stats stats;
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this->getStats(&stats);
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keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable);
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
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///////////////////////////////////////////////////////////////////////////////
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#define ASSERT_SINGLE_OWNER \
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SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fDrawContext->fSingleOwner);)
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#define RETURN_IF_ABANDONED if (fDrawContext->fDrawingManager->abandoned()) { return; }
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void GrDrawContextPriv::testingOnly_drawBatch(const GrPipelineBuilder& pipelineBuilder,
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GrDrawBatch* batch) {
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ASSERT_SINGLE_OWNER
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RETURN_IF_ABANDONED
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SkDEBUGCODE(fDrawContext->validate();)
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GR_AUDIT_TRAIL_AUTO_FRAME(fDrawContext->fAuditTrail, "GrDrawContext::testingOnly_drawBatch");
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fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, batch);
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}
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#undef ASSERT_SINGLE_OWNER
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#undef RETURN_IF_ABANDONED
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///////////////////////////////////////////////////////////////////////////////
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// Code for the mock context. It's built on a mock GrGpu class that does nothing.
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////
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#include "GrGpu.h"
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class GrPipeline;
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class MockCaps : public GrCaps {
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public:
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explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
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bool isConfigTexturable(GrPixelConfig config) const override { return false; }
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bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
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private:
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typedef GrCaps INHERITED;
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};
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class MockGpu : public GrGpu {
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public:
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MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
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fCaps.reset(new MockCaps(options));
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}
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~MockGpu() override {}
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bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
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GrPixelConfig readConfig, DrawPreference*,
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ReadPixelTempDrawInfo*) override { return false; }
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bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
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GrPixelConfig srcConfig, DrawPreference*,
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WritePixelTempDrawInfo*) override { return false; }
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void discard(GrRenderTarget*) override {}
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bool onCopySurface(GrSurface* dst,
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GrSurface* src,
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const SkIRect& srcRect,
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const SkIPoint& dstPoint) override { return false; };
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void onGetMultisampleSpecs(GrRenderTarget* rt,
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const GrStencilSettings&,
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int* effectiveSampleCnt,
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SkAutoTDeleteArray<SkPoint>*) override {
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*effectiveSampleCnt = rt->desc().fSampleCnt;
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}
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bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override {
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return false;
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}
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void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {};
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private:
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void onResetContext(uint32_t resetBits) override {}
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void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
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GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle,
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const SkTArray<GrMipLevel>& texels) override {
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return nullptr;
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}
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GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle,
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const SkTArray<GrMipLevel>& texels) override {
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return nullptr;
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}
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GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&,
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GrWrapOwnership) override { return nullptr; }
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GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
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GrWrapOwnership) override {
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return nullptr;
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}
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GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) override {
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return nullptr;
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}
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GrBuffer* onCreateBuffer(GrBufferType, size_t, GrAccessPattern) override { return nullptr; }
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void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override {}
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void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) override {}
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void onDraw(const GrPipeline&,
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const GrPrimitiveProcessor&,
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const GrMesh*,
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int meshCount) override {}
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bool onReadPixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig,
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void* buffer,
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size_t rowBytes) override {
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return false;
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}
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bool onWritePixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
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return false;
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}
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bool onTransferPixels(GrSurface* surface,
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int left, int top, int width, int height,
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GrPixelConfig config, GrBuffer* transferBuffer,
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size_t offset, size_t rowBytes) override {
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return false;
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}
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void onResolveRenderTarget(GrRenderTarget* target) override { return; }
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GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
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int width,
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int height) override {
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return nullptr;
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}
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void clearStencil(GrRenderTarget* target) override {}
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GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
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GrPixelConfig config) override {
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return 0;
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}
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bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; }
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void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {}
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typedef GrGpu INHERITED;
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};
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GrContext* GrContext::CreateMockContext() {
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GrContext* context = new GrContext;
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context->initMockContext();
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return context;
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}
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void GrContext::initMockContext() {
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GrContextOptions options;
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options.fBufferMapThreshold = 0;
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SkASSERT(nullptr == fGpu);
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fGpu = new MockGpu(this, options);
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SkASSERT(fGpu);
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this->initCommon(options);
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// We delete these because we want to test the cache starting with zero resources. Also, none of
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// these objects are required for any of tests that use this context. TODO: make stop allocating
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// resources in the buffer pools.
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fDrawingManager->abandon();
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}
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