b6981fb6a4
It turned out that Metal had equivalent intrinsics/casts all along; we just needed to emit them. Tests will be improved in a followup CL which adds the ES3-compatible packing intrinsics into sksl_public. Change-Id: Iec8a20b9f9fe9b1badea2944eb0b1f0a17c74560 Bug: skia:12351 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446744 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
23 lines
768 B
Metal
23 lines
768 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float2 a;
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float4 b;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor.x = float(as_type<uint>(half2(_uniforms.a)));
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_out.sk_FragColor.x = float(pack_float_to_unorm2x16(_uniforms.a));
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_out.sk_FragColor.x = float(pack_float_to_snorm2x16(_uniforms.a));
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_out.sk_FragColor.x = float(pack_float_to_unorm4x8(_uniforms.b));
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_out.sk_FragColor.x = float(pack_float_to_snorm4x8(_uniforms.b));
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return _out;
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}
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