bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
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/**************************************************************************************************
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*** This file was autogenerated from GrFunction.fp; do not modify.
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**************************************************************************************************/
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#include "GrFunction.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLFunction : public GrGLSLFragmentProcessor {
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public:
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GrGLSLFunction() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrFunction& _outer = args.fFp.cast<GrFunction>();
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(void) _outer;
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colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
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SkString flip_name = fragBuilder->getMangledFunctionName("flip");
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const GrShaderVar flip_args[] = { GrShaderVar("c", kHalf4_GrSLType) };
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fragBuilder->emitFunction(kHalf4_GrSLType, flip_name.c_str(), {flip_args, 1},
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R"SkSL(int x = 42;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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return c.wzyx;
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)SkSL");
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fragBuilder->codeAppendf(
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R"SkSL(return %s(%s(%s(%s)));
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)SkSL"
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, flip_name.c_str(), flip_name.c_str(), flip_name.c_str(), args.fUniformHandler->getUniformCStr(colorVar));
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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}
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UniformHandle colorVar;
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};
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GrGLSLFragmentProcessor* GrFunction::onCreateGLSLInstance() const {
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return new GrGLSLFunction();
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}
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void GrFunction::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrFunction::onIsEqual(const GrFragmentProcessor& other) const {
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const GrFunction& that = other.cast<GrFunction>();
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(void) that;
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return true;
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}
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GrFunction::GrFunction(const GrFunction& src)
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: INHERITED(kGrFunction_ClassID, src.optimizationFlags()) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrFunction::clone() const {
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return std::make_unique<GrFunction>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrFunction::onDumpInfo() const {
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return SkString();
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}
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#endif
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