bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
56 lines
1.8 KiB
JavaScript
56 lines
1.8 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %a
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %a "a"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %20 RelaxedPrecision
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OpDecorate %24 RelaxedPrecision
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OpDecorate %28 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%uint = OpTypeInt 32 0
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%_ptr_Input_uint = OpTypePointer Input %uint
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%a = OpVariable %_ptr_Input_uint Input
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%v2float = OpTypeVector %float 2
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%main = OpFunction %void None %14
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%15 = OpLabel
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%17 = OpLoad %uint %a
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%16 = OpExtInst %v2float %1 UnpackHalf2x16 %17
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%19 = OpLoad %v4float %sk_FragColor
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%20 = OpVectorShuffle %v4float %19 %16 4 5 2 3
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OpStore %sk_FragColor %20
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%22 = OpLoad %uint %a
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%21 = OpExtInst %v2float %1 UnpackUnorm2x16 %22
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%23 = OpLoad %v4float %sk_FragColor
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%24 = OpVectorShuffle %v4float %23 %21 4 5 2 3
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OpStore %sk_FragColor %24
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%26 = OpLoad %uint %a
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%25 = OpExtInst %v2float %1 UnpackSnorm2x16 %26
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%27 = OpLoad %v4float %sk_FragColor
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%28 = OpVectorShuffle %v4float %27 %25 4 5 2 3
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OpStore %sk_FragColor %28
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%30 = OpLoad %uint %a
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%29 = OpExtInst %v4float %1 UnpackUnorm4x8 %30
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OpStore %sk_FragColor %29
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%32 = OpLoad %uint %a
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%31 = OpExtInst %v4float %1 UnpackSnorm4x8 %32
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OpStore %sk_FragColor %31
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OpReturn
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OpFunctionEnd
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