bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
16 lines
551 B
GLSL
16 lines
551 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
void main() {
|
|
sk_FragColor.x = mat2(mat3(1.0))[0].x;
|
|
sk_FragColor.x = mat2(mat4(1.0))[0].x;
|
|
sk_FragColor.x = mat3(mat4(1.0))[0].x;
|
|
sk_FragColor.x = mat3(mat2(1.0))[0].x;
|
|
sk_FragColor.x = mat3(mat2x3(1.0))[0].x;
|
|
sk_FragColor.x = mat3(mat3x2(1.0))[0].x;
|
|
sk_FragColor.x = mat4(mat3(mat2(1.0)))[0].x;
|
|
sk_FragColor.x = mat4(mat4x3(mat4x2(1.0)))[0].x;
|
|
sk_FragColor.x = mat4(mat3x4(mat2x4(1.0)))[0].x;
|
|
sk_FragColor.x = mat2x4(mat4x2(1.0))[0].x;
|
|
sk_FragColor.x = mat4x2(mat2x4(1.0))[0].x;
|
|
}
|