bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
36 lines
1.1 KiB
GLSL
36 lines
1.1 KiB
GLSL
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out vec4 sk_FragColor;
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layout (set = 0) uniform vec3 colRGB;
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float fn(float v) {
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switch (int(v)) {
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case 1:
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return 2.0;
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default:
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return 3.0;
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}
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}
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void main() {
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float v = sqrt(1.0);
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sk_FragColor = vec4(v);
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sk_FragColor = vec4(0.0, vec3(v));
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sk_FragColor = vec4(0.0, 0.0, vec2(v));
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sk_FragColor = vec4(1.0, 1.0, vec2(v));
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sk_FragColor = vec4(vec2(v), 1.0, 1.0);
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sk_FragColor = vec4(v);
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sk_FragColor = vec4(vec2(v), 1.0, 1.0);
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sk_FragColor = vec4(v);
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sk_FragColor = vec3(fn(v), 123.0, 456.0).yyzz;
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sk_FragColor = vec3(fn(v), 123.0, 456.0).yyzz;
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sk_FragColor = vec4(123.0, 456.0, 456.0, fn(v));
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sk_FragColor = vec4(123.0, 456.0, 456.0, fn(v));
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sk_FragColor = vec3(fn(v), 123.0, 456.0).yxxz;
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sk_FragColor = vec3(fn(v), 123.0, 456.0).yxxz;
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sk_FragColor = vec4(1.0, 1.0, 2.0, 3.0);
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sk_FragColor = vec4(colRGB, 1.0);
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sk_FragColor = vec4(colRGB.x, 1.0, colRGB.yz);
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sk_FragColor.xyzw = sk_FragColor;
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sk_FragColor.wzyx = sk_FragColor;
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sk_FragColor.xyzw.xw = sk_FragColor.yz;
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sk_FragColor.wzyx.yzw = vec3(sk_FragColor.ww, 1.0);
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}
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