skia2/include
robertphillips 75ccdc77a7 Create blurred RRect mask on GPU (rather than uploading it)
This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)

All blurred rrects using the "analytic" path will change slightly with this CL.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004

Review-Url: https://codereview.chromium.org/2222083004
2016-08-10 05:33:12 -07:00
..
android Delete SkBitmapRegionCanvas 2016-05-18 06:23:57 -07:00
animator Change SkTime::GetMSecs to double; ensure values stored in SkMSec do not overflow. 2016-03-25 12:59:53 -07:00
c spin off easy stuff from Herb's windows GN CL 2016-08-04 06:19:33 -07:00
codec Add color space xform support to SkJpegCodec (includes F16!) 2016-07-29 06:23:33 -07:00
config SkPDF: Use Pathops clipping 2016-03-31 07:33:57 -07:00
core Create blurred RRect mask on GPU (rather than uploading it) 2016-08-10 05:33:12 -07:00
effects Create blurred RRect mask on GPU (rather than uploading it) 2016-08-10 05:33:12 -07:00
gpu Include EXT_window_rectangles API 2016-08-09 12:42:47 -07:00
images gn: fix fiddle 2016-08-02 11:13:49 -07:00
pathops Move SkTDArray to private. 2016-02-18 08:53:33 -08:00
ports Move to SkDataTable::MakeXXX and sk_sp. 2016-08-05 06:51:50 -07:00
private Use sse4.2 CRC32 instructions to hash when available. 2016-08-08 09:06:28 -07:00
svg Delete the legacy SVG parser 2016-07-19 06:12:54 -07:00
utils SkRTConf: eliminate 2016-08-04 10:47:16 -07:00
views Remove use of MakeRenderTargetDirect from view system 2016-07-28 15:17:34 -07:00
xml Initial SVG model 2016-07-26 18:46:34 -07:00