skia2/gyp/gmslides.gypi
senorblanco@chromium.org ef843cdcd1 When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deep
copy of the texels in VRAM rather than a readback and re-upload.  This
gives a 3-10X speedup on recursive canvas-to-canvas draws.

N.B.:  This introduces a new GM test, which will need new baselines.



git-svn-id: http://skia.googlecode.com/svn/trunk@2790 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-02 19:11:17 +00:00

46 lines
1.2 KiB
Python

# include this gypi to include all the golden master slides.
{
'sources': [
'../gm/aarectmodes.cpp',
'../gm/bitmapcopy.cpp',
'../gm/bitmapfilters.cpp',
'../gm/bitmapscroll.cpp',
'../gm/blurs.cpp',
'../gm/complexclip.cpp',
'../gm/complexclip2.cpp',
'../gm/drawbitmaprect.cpp',
'../gm/emptypath.cpp',
'../gm/filltypes.cpp',
'../gm/filltypespersp.cpp',
'../gm/fontscaler.cpp',
'../gm/gradients.cpp',
'../gm/gradtext.cpp',
'../gm/hairmodes.cpp',
# commented out until SkPicture support for SkImageFilter is complete
# See http://code.google.com/p/skia/issues/detail?id=391
# '../gm/imageblur.cpp',
'../gm/lcdtext.cpp',
'../gm/ninepatchstretch.cpp',
'../gm/nocolorbleed.cpp',
'../gm/pathfill.cpp',
'../gm/points.cpp',
'../gm/poly2poly.cpp',
'../gm/shadertext.cpp',
'../gm/shadows.cpp',
'../gm/shapes.cpp',
'../gm/strokerects.cpp',
'../gm/strokes.cpp',
'../gm/texdata.cpp',
'../gm/tilemodes.cpp',
'../gm/tinybitmap.cpp',
'../gm/verttext.cpp',
'../gm/xfermodes.cpp',
],
}
# Local Variables:
# tab-width:2
# indent-tabs-mode:nil
# End:
# vim: set expandtab tabstop=2 shiftwidth=2: