skia2/tools/gpu/GrContextFactory.h
Brian Salomon f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00

207 lines
7.2 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContextFactory_DEFINED
#define GrContextFactory_DEFINED
#include "include/gpu/GrContext.h"
#include "include/gpu/GrContextOptions.h"
#include "include/private/SkTArray.h"
#include "tools/gpu/gl/GLTestContext.h"
struct GrVkBackendContext;
namespace sk_gpu_test {
class ContextInfo;
/**
* This is a simple class that is useful in test apps that use different
* GrContexts backed by different types of GL contexts. It manages creating the
* GL context and a GrContext that uses it. The GL/Gr contexts persist until the
* factory is destroyed (though the caller can always grab a ref on the returned
* Gr and GL contexts to make them outlive the factory).
*/
class GrContextFactory : SkNoncopyable {
public:
// The availability of context types is subject to platform and build configuration
// restrictions.
enum ContextType {
kGL_ContextType, //! OpenGL context.
kGLES_ContextType, //! OpenGL ES context.
kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context.
kANGLE_D3D11_ES2_ContextType,//! ANGLE on Direct3D11 OpenGL ES 2 context.
kANGLE_D3D11_ES3_ContextType,//! ANGLE on Direct3D11 OpenGL ES 3 context.
kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context.
kVulkan_ContextType, //! Vulkan
kMetal_ContextType, //! Metal
kDirect3D_ContextType, //! Direct3D 12
kDawn_ContextType, //! Dawn
kMock_ContextType, //! Mock context that does not draw.
kLastContextType = kMock_ContextType
};
static const int kContextTypeCnt = kLastContextType + 1;
/**
* Overrides for the initial GrContextOptions provided at construction time, and required
* features that will cause context creation to fail if not present.
*/
enum class ContextOverrides {
kNone = 0x0,
kAvoidStencilBuffers = 0x1,
};
static bool IsRenderingContext(ContextType type) {
switch (type) {
case kMock_ContextType:
return false;
default:
return true;
}
}
static GrBackendApi ContextTypeBackend(ContextType type) {
switch (type) {
case kVulkan_ContextType:
return GrBackendApi::kVulkan;
case kMetal_ContextType:
return GrBackendApi::kMetal;
case kDirect3D_ContextType:
return GrBackendApi::kDirect3D;
case kDawn_ContextType:
return GrBackendApi::kDawn;
case kMock_ContextType:
return GrBackendApi::kMock;
default:
return GrBackendApi::kOpenGL;
}
}
static const char* ContextTypeName(ContextType contextType) {
switch (contextType) {
case kGL_ContextType:
return "OpenGL";
case kGLES_ContextType:
return "OpenGLES";
case kANGLE_D3D9_ES2_ContextType:
return "ANGLE D3D9 ES2";
case kANGLE_D3D11_ES2_ContextType:
return "ANGLE D3D11 ES2";
case kANGLE_D3D11_ES3_ContextType:
return "ANGLE D3D11 ES3";
case kANGLE_GL_ES2_ContextType:
return "ANGLE GL ES2";
case kANGLE_GL_ES3_ContextType:
return "ANGLE GL ES3";
case kCommandBuffer_ContextType:
return "Command Buffer";
case kVulkan_ContextType:
return "Vulkan";
case kMetal_ContextType:
return "Metal";
case kDirect3D_ContextType:
return "Direct3D";
case kDawn_ContextType:
return "Dawn";
case kMock_ContextType:
return "Mock";
}
SK_ABORT("Unreachable");
}
explicit GrContextFactory(const GrContextOptions& opts);
GrContextFactory();
~GrContextFactory();
void destroyContexts();
void abandonContexts();
void releaseResourcesAndAbandonContexts();
/**
* Get a context initialized with a type of GL context. It also makes the GL context current.
*/
ContextInfo getContextInfo(ContextType type, ContextOverrides = ContextOverrides::kNone);
/**
* Get a context in the same share group as the passed in GrContext, with the same type and
* overrides. To get multiple contexts in a single share group, pass the same shareContext,
* with different values for shareIndex.
*/
ContextInfo getSharedContextInfo(GrContext* shareContext, uint32_t shareIndex = 0);
/**
* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
*/
GrContext* get(ContextType type, ContextOverrides overrides = ContextOverrides::kNone);
const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
private:
ContextInfo getContextInfoInternal(ContextType type, ContextOverrides overrides,
GrContext* shareContext, uint32_t shareIndex);
struct Context {
ContextType fType;
ContextOverrides fOverrides;
GrContextOptions fOptions;
GrBackendApi fBackend;
TestContext* fTestContext;
GrContext* fGrContext;
GrContext* fShareContext;
uint32_t fShareIndex;
bool fAbandoned;
};
SkTArray<Context, true> fContexts;
std::unique_ptr<GLTestContext> fSentinelGLContext;
const GrContextOptions fGlobalOptions;
};
class ContextInfo {
public:
ContextInfo() = default;
ContextInfo& operator=(const ContextInfo&) = default;
GrContextFactory::ContextType type() const { return fType; }
GrBackendApi backend() const { return GrContextFactory::ContextTypeBackend(fType); }
GrContext* grContext() const { return fGrContext; }
TestContext* testContext() const { return fTestContext; }
#ifdef SK_GL
GLTestContext* glContext() const {
SkASSERT(GrBackendApi::kOpenGL == this->backend());
return static_cast<GLTestContext*>(fTestContext);
}
#endif
const GrContextOptions& options() const { return fOptions; }
private:
ContextInfo(GrContextFactory::ContextType type, TestContext* testContext, GrContext* grContext,
const GrContextOptions& options)
: fType(type), fTestContext(testContext), fGrContext(grContext), fOptions(options) {}
GrContextFactory::ContextType fType = GrContextFactory::kGL_ContextType;
// Valid until the factory destroys it via abandonContexts() or destroyContexts().
TestContext* fTestContext = nullptr;
GrContext* fGrContext = nullptr;
GrContextOptions fOptions;
friend class GrContextFactory;
};
} // namespace sk_gpu_test
GR_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOverrides);
#endif