skia2/include/gpu/GrTexture.h
Brian Salomon 614c1a838a Add idle texture callback mechanism.
A proc can be registered with a GrTexture. The proc will be called when
it is safe to delete the texture is "idle." Idle means it referred to
outside of GrResourceCache and that the I/O operations on the GPU are
completed (this latter part applieas to Vulkan only).

The intended use case for this is to call promise image texture release
procs once we start caching GrTextures for deinstantiated promise
images.

Bug= skia:8613

Change-Id: Idce9a4292fef7b15370a053060d8878a9d6828fa
Reviewed-on: https://skia-review.googlesource.com/c/178937
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-19 21:12:42 +00:00

98 lines
3.3 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "GrBackendSurface.h"
#include "GrSamplerState.h"
#include "GrSurface.h"
#include "SkImage.h"
#include "SkPoint.h"
#include "SkRefCnt.h"
#include "../private/GrTypesPriv.h"
class GrTexturePriv;
class SK_API GrTexture : virtual public GrSurface {
public:
GrTexture* asTexture() override { return this; }
const GrTexture* asTexture() const override { return this; }
virtual GrBackendTexture getBackendTexture() const = 0;
/**
* This function indicates that the texture parameters (wrap mode, filtering, ...) have been
* changed externally to Skia.
*/
virtual void textureParamsModified() = 0;
/**
* This function steals the backend texture from a uniquely owned GrTexture with no pending
* IO, passing it out to the caller. The GrTexture is deleted in the process.
*
* Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this
* function will fail.
*/
static bool StealBackendTexture(sk_sp<GrTexture>&&,
GrBackendTexture*,
SkImage::BackendTextureReleaseProc*);
#ifdef SK_DEBUG
void validate() const {
this->INHERITED::validate();
}
#endif
virtual void setRelease(sk_sp<GrReleaseProcHelper> releaseHelper) = 0;
// These match the definitions in SkImage, from whence they came.
// TODO: Either move Chrome over to new api or remove their need to call this on GrTexture
typedef void* ReleaseCtx;
typedef void (*ReleaseProc)(ReleaseCtx);
void setRelease(ReleaseProc proc, ReleaseCtx ctx) {
sk_sp<GrReleaseProcHelper> helper(new GrReleaseProcHelper(proc, ctx));
this->setRelease(std::move(helper));
}
/**
* Installs a proc on this texture. It will be called when the texture becomes "idle". Idle is
* defined to mean that the texture has no refs or pending IOs and that GPU I/O operations on
* the texture are completed if the backend API disallows deletion of a texture before such
* operations occur (e.g. Vulkan). After the idle proc is called it is removed. The idle proc
* will always be called before the texture is destroyed, even in unusual shutdown scenarios
* (e.g. GrContext::abandonContext()).
*/
using IdleProc = void(void*);
virtual void setIdleProc(IdleProc, void* context) = 0;
/** Access methods that are only to be used within Skia code. */
inline GrTexturePriv texturePriv();
inline const GrTexturePriv texturePriv() const;
protected:
GrTexture(GrGpu*, const GrSurfaceDesc&, GrTextureType, GrMipMapsStatus);
virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0;
private:
void computeScratchKey(GrScratchKey*) const override;
size_t onGpuMemorySize() const override;
void markMipMapsDirty();
void markMipMapsClean();
GrTextureType fTextureType;
GrMipMapsStatus fMipMapsStatus;
int fMaxMipMapLevel;
friend class GrTexturePriv;
typedef GrSurface INHERITED;
};
#endif