38aeb0fd7a
Also: - make GrMemoryPoolBenches threadsafe - some tweaks to various DM code - rename GM::shortName() to getName() to match benches and tests On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release. (Still minutes faster than running tests && bench && gm.) GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again. BUG=skia: R=reed@google.com, bsalomon@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178473006 git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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using namespace skiagm;
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SkString GM::gResourcePath;
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GM::GM() {
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fMode = kGM_Mode;
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fBGColor = SK_ColorWHITE;
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fCanvasIsDeferred = false;
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fHaveCalledOnceBeforeDraw = false;
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fStarterMatrix.reset();
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}
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GM::~GM() {}
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void GM::draw(SkCanvas* canvas) {
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this->drawBackground(canvas);
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this->drawContent(canvas);
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}
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void GM::drawContent(SkCanvas* canvas) {
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if (!fHaveCalledOnceBeforeDraw) {
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fHaveCalledOnceBeforeDraw = true;
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this->onOnceBeforeDraw();
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}
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this->onDraw(canvas);
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}
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void GM::drawBackground(SkCanvas* canvas) {
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if (!fHaveCalledOnceBeforeDraw) {
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fHaveCalledOnceBeforeDraw = true;
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this->onOnceBeforeDraw();
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}
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this->onDrawBackground(canvas);
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}
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const char* GM::getName() {
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if (fShortName.size() == 0) {
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fShortName = this->onShortName();
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}
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return fShortName.c_str();
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}
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void GM::setBGColor(SkColor color) {
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fBGColor = color;
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}
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void GM::onDrawBackground(SkCanvas* canvas) {
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canvas->drawColor(fBGColor, SkXfermode::kSrc_Mode);
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}
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void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) {
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SkISize size = this->getISize();
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SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
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SkIntToScalar(size.height()));
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SkPaint paint;
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paint.setColor(color);
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canvas->drawRect(r, paint);
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}
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// need to explicitly declare this, or we get some weird infinite loop llist
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template GMRegistry* SkTRegistry<GM*(*)(void*)>::gHead;
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