skia2/experimental/Intersection/EdgeWalker_Test.h
caryclark@google.com 45a8fc6a8b shape ops work in progress
git-svn-id: http://skia.googlecode.com/svn/trunk@7738 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-02-14 15:29:11 +00:00

57 lines
1.9 KiB
C

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "ShapeOps.h"
#include "SkBitmap.h"
#include "SkStream.h"
#include <pthread.h>
struct State4;
//extern int comparePaths(const SkPath& one, const SkPath& two);
extern int comparePaths(const SkPath& one, const SkPath& two, SkBitmap& bitmap);
extern void comparePathsTiny(const SkPath& one, const SkPath& two);
extern bool drawAsciiPaths(const SkPath& one, const SkPath& two,
bool drawPaths);
extern void showPath(const SkPath& path, const char* str = NULL);
extern bool testSimplify(const SkPath& path, bool fill, SkPath& out,
SkBitmap& bitmap);
extern bool testSimplifyx(SkPath& path, bool useXor, SkPath& out,
State4& state, const char* pathStr);
extern bool testSimplifyx(const SkPath& path);
extern bool testShapeOp(const SkPath& a, const SkPath& b, const ShapeOp );
struct State4 {
State4();
static pthread_mutex_t addQueue;
static pthread_cond_t checkQueue;
pthread_cond_t initialized;
static State4* queue;
pthread_t threadID;
int index;
bool done;
bool last;
int a;
int b;
int c;
int d; // sometimes 1 if abc_is_a_triangle
int testsRun;
char filename[256];
SkBitmap bitmap;
};
void createThread(State4* statePtr, void* (*test)(void* ));
int dispatchTest4(void* (*testFun)(void* ), int a, int b, int c, int d);
void initializeTests(const char* testName, size_t testNameSize);
void outputProgress(const State4& state, const char* pathStr, SkPath::FillType );
void outputProgress(const State4& state, const char* pathStr, ShapeOp op);
void outputToStream(const State4& state, const char* pathStr, const char* pathPrefix,
const char* nameSuffix,
const char* testFunction, SkWStream& outFile);
bool runNextTestSet(State4& state);
int waitForCompletion();