skia2/modules/sksg/include/SkSGGeometryTransform.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

58 lines
1.5 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGeometryTransform_DEFINED
#define SkSGGeometryTransform_DEFINED
#include "modules/sksg/include/SkSGGeometryNode.h"
#include "include/core/SkPath.h"
class SkMatrix;
namespace sksg {
class Transform;
/**
* Concrete Effect node, binding a Matrix to a GeometryNode.
*/
class GeometryTransform final : public GeometryNode {
public:
static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, sk_sp<Transform> transform) {
return child && transform
? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child),
std::move(transform)))
: nullptr;
}
~GeometryTransform() override;
const sk_sp<Transform>& getTransform() const { return fTransform; }
protected:
void onClip(SkCanvas*, bool antiAlias) const override;
void onDraw(SkCanvas*, const SkPaint&) const override;
bool onContains(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
GeometryTransform(sk_sp<GeometryNode>, sk_sp<Transform>);
const sk_sp<GeometryNode> fChild;
const sk_sp<Transform> fTransform;
SkPath fTransformedPath;
using INHERITED = GeometryNode;
};
}
#endif // SkSGGeometryTransform_DEFINED