c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
|
|
* Copyright 2018 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SkSGGeometryTransform_DEFINED
|
|
#define SkSGGeometryTransform_DEFINED
|
|
|
|
#include "modules/sksg/include/SkSGGeometryNode.h"
|
|
|
|
#include "include/core/SkPath.h"
|
|
|
|
class SkMatrix;
|
|
|
|
namespace sksg {
|
|
|
|
class Transform;
|
|
|
|
/**
|
|
* Concrete Effect node, binding a Matrix to a GeometryNode.
|
|
*/
|
|
class GeometryTransform final : public GeometryNode {
|
|
public:
|
|
static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, sk_sp<Transform> transform) {
|
|
return child && transform
|
|
? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child),
|
|
std::move(transform)))
|
|
: nullptr;
|
|
}
|
|
|
|
~GeometryTransform() override;
|
|
|
|
const sk_sp<Transform>& getTransform() const { return fTransform; }
|
|
|
|
protected:
|
|
void onClip(SkCanvas*, bool antiAlias) const override;
|
|
void onDraw(SkCanvas*, const SkPaint&) const override;
|
|
bool onContains(const SkPoint&) const override;
|
|
|
|
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
|
|
SkPath onAsPath() const override;
|
|
|
|
private:
|
|
GeometryTransform(sk_sp<GeometryNode>, sk_sp<Transform>);
|
|
|
|
const sk_sp<GeometryNode> fChild;
|
|
const sk_sp<Transform> fTransform;
|
|
SkPath fTransformedPath;
|
|
|
|
using INHERITED = GeometryNode;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // SkSGGeometryTransform_DEFINED
|