cac5fd597f
This is part of an effort to ensure that all SkPaint effects can only be allocated on the heap. This patch makes the constructors of SkImageFilter and its subclasses non-public and instead provides factory methods for creating these objects on the heap. We temporarily keep constructor of publicly visible classes public behind a flag. BUG=skia:2187 R=scroggo@google.com, mtklein@chromium.org, reed@google.com, senorblanco@google.com, senorblanco@chromium.org, bsalomon@google.com, sugoi@chromium.org, zork@chromium.org Author: dominikg@chromium.org Review URL: https://codereview.chromium.org/182983003 git-svn-id: http://skia.googlecode.com/svn/trunk@13718 2bbb7eff-a529-9590-31e7-b0007b416f81
71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurImageFilter.h"
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#include "SkRandom.h"
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#define WIDTH 500
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#define HEIGHT 500
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namespace skiagm {
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class ImageBlurGM : public GM {
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public:
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ImageBlurGM(SkScalar sigmaX, SkScalar sigmaY, const char* suffix)
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: fSigmaX(sigmaX), fSigmaY(sigmaY) {
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this->setBGColor(0xFF000000);
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fName.printf("imageblur%s", suffix);
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}
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protected:
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virtual SkString onShortName() {
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return fName;
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}
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virtual SkISize onISize() {
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return make_isize(WIDTH, HEIGHT);
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}
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virtual void onDraw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setImageFilter(SkBlurImageFilter::Create(fSigmaX, fSigmaY))->unref();
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canvas->saveLayer(NULL, &paint);
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const char* str = "The quick brown fox jumped over the lazy dog.";
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SkRandom rand;
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SkPaint textPaint;
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textPaint.setAntiAlias(true);
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for (int i = 0; i < 25; ++i) {
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int x = rand.nextULessThan(WIDTH);
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int y = rand.nextULessThan(HEIGHT);
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textPaint.setColor(rand.nextBits(24) | 0xFF000000);
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textPaint.setTextSize(rand.nextRangeScalar(0, 300));
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canvas->drawText(str, strlen(str), SkIntToScalar(x),
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SkIntToScalar(y), textPaint);
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}
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canvas->restore();
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}
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private:
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SkScalar fSigmaX;
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SkScalar fSigmaY;
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SkString fName;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory1(void*) { return new ImageBlurGM(24.0f, 0.0f, ""); }
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static GMRegistry reg1(MyFactory1);
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static GM* MyFactory2(void*) { return new ImageBlurGM(80.0f, 80.0f, "_large"); }
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static GMRegistry reg2(MyFactory2);
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}
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