skia2/bench/SkGMBench.cpp
commit-bot@chromium.org 38aeb0fd7a DM: also run benches once.
Also:
  - make GrMemoryPoolBenches threadsafe
  - some tweaks to various DM code
  - rename GM::shortName() to getName() to match benches and tests

On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release.  (Still minutes faster than running tests && bench && gm.)  GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again.

BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/178473006

git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-26 23:01:57 +00:00

52 lines
1.5 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGMBench.h"
SkGMBench::SkGMBench(skiagm::GM* gm) : fGM(gm) {
fName.printf("GM:%s", gm->getName());
}
SkGMBench::~SkGMBench() { delete fGM; }
const char* SkGMBench::onGetName() {
return fName.c_str();
}
bool SkGMBench::isSuitableFor(Backend backend) {
uint32_t flags = fGM->getFlags();
switch (backend) {
case kGPU_Backend:
return !(skiagm::GM::kSkipGPU_Flag & flags);
case kPDF_Backend:
return !(skiagm::GM::kSkipPDF_Flag & flags);
case kRaster_Backend:
// GM doesn't have an equivalent flag. If the GM has known issues with 565 then
// we skip it for ALL raster configs in bench.
return !(skiagm::GM::kSkip565_Flag & flags);
case kNonRendering_Backend:
return false;
default:
SkDEBUGFAIL("Unexpected backend type.");
return false;
}
}
void SkGMBench::onDraw(const int loops, SkCanvas* canvas) {
// Do we care about timing the draw of the background (once)?
// Does the GM ever rely on drawBackground to lazily compute something?
fGM->drawBackground(canvas);
for (int i = 0; i < loops; ++i) {
fGM->drawContent(canvas);
}
}
SkIPoint SkGMBench::onGetSize() {
SkISize size = fGM->getISize();
return SkIPoint::Make(size.fWidth, size.fHeight);
}