skia2/dm
Ben Wagner 1861e88cad Via*::draw to finish before checking.
Currently Via*::draw checks against the reference
immediately, before the sink is completely finished. This causes
via-gl to fail, since GPUSink::onDraw does not even create the
target pixmap until after drawing the Src into the canvas. This puts off
the actual check against the reference until after the sink is finished,
allowing via-gl to work as expected.

Change-Id: If1a19cc73f184b836e3421a03966db0ee9918fbe
Reviewed-on: https://skia-review.googlesource.com/118627
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-04-05 16:15:33 +00:00
..
DM.cpp Remove old method of drawing DDL SKPs from DM (in favor of ViaDDL method) 2018-03-28 17:21:24 +00:00
DMGpuSupport.h Add GM configs that test rendering to a GL backend texture and render target 2018-03-09 16:32:10 +00:00
DMGpuTestProcs.cpp Use GrContextFactories that produce a single GrContext in unit tests. 2017-11-15 22:03:07 +00:00
DMJsonWriter.cpp Move SkOSPath out of include/core. 2016-11-08 20:20:15 +00:00
DMJsonWriter.h Add gamma_correct option field to dm.json 2016-02-29 07:38:01 -08:00
DMSrcSink.cpp Via*::draw to finish before checking. 2018-04-05 16:15:33 +00:00
DMSrcSink.h Remove old method of drawing DDL SKPs from DM (in favor of ViaDDL method) 2018-03-28 17:21:24 +00:00