skia2/include/private/SkSLProgramKind.h
Brian Salomon f7082cb9fa Rename SkCustomMesh to SkMesh
Also rename associated files, types, functions, etc.

Bug: skia:12720
Change-Id: Ibebb4e7071fa19c5a81cd36d567c96a42cd824f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538040
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-05-09 13:36:21 +00:00

35 lines
887 B
C++

/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSLProgramKind_DEFINED
#define SkSLProgramKind_DEFINED
#include <cinttypes>
namespace SkSL {
/**
* SkSL supports several different program kinds.
*/
enum class ProgramKind : int8_t {
kFragment,
kVertex,
kGraphiteFragment,
kGraphiteVertex,
kRuntimeColorFilter, // Runtime effect only suitable as SkColorFilter
kRuntimeShader, // " " " " " SkShader
kRuntimeBlender, // " " " " " SkBlender
kPrivateRuntimeShader, // Runtime shader with public restrictions lifted
kMeshVertex, // Vertex portion of a custom mesh
kMeshFragment, // Fragment " " " " "
kGeneric,
};
} // namespace SkSL
#endif