skia2/tests/sksl/fp/GrChildProcessorFieldAccess.cpp
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

64 lines
2.3 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrChildProcessorFieldAccess.fp; do not modify.
**************************************************************************************************/
#include "GrChildProcessorFieldAccess.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLChildProcessorFieldAccess : public GrGLSLFragmentProcessor {
public:
GrGLSLChildProcessorFieldAccess() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrChildProcessorFieldAccess& _outer = args.fFp.cast<GrChildProcessorFieldAccess>();
(void) _outer;
opaque = _outer.childProcessor(0)->preservesOpaqueInput();
fragBuilder->codeAppendf(
R"SkSL(bool opaque = %s;
if (opaque) {)SkSL"
, (opaque ? "true" : "false"));
SkString _sample0 = this->invokeChild(0, args);
fragBuilder->codeAppendf(
R"SkSL(
return %s;
} else {
return half4(0.5);
}
)SkSL"
, _sample0.c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
}
bool opaque = false;
};
GrGLSLFragmentProcessor* GrChildProcessorFieldAccess::onCreateGLSLInstance() const {
return new GrGLSLChildProcessorFieldAccess();
}
void GrChildProcessorFieldAccess::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrChildProcessorFieldAccess::onIsEqual(const GrFragmentProcessor& other) const {
const GrChildProcessorFieldAccess& that = other.cast<GrChildProcessorFieldAccess>();
(void) that;
return true;
}
GrChildProcessorFieldAccess::GrChildProcessorFieldAccess(const GrChildProcessorFieldAccess& src)
: INHERITED(kGrChildProcessorFieldAccess_ClassID, src.optimizationFlags()) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrChildProcessorFieldAccess::clone() const {
return std::make_unique<GrChildProcessorFieldAccess>(*this);
}
#if GR_TEST_UTILS
SkString GrChildProcessorFieldAccess::onDumpInfo() const {
return SkString();
}
#endif